中国虚拟军事网(VME)- 专注于武装突袭系列虚拟军事游戏

 找回密码
 加入VME

QQ登录

只需一步,快速开始

搜索
查看: 9951|回复: 43

[新闻] ARMA2 CO\OA\RFT 1.62 正式升級檔橫空出世

[复制链接]
发表于 2012-7-25 08:22:48 | 显示全部楼层 |阅读模式
本帖最后由 xnerodcx 于 2012-7-25 08:19 编辑





http://www.arma2.com/index.php?I ... =folder&lang=en

一個比較悲劇的消息,如果有升級到1.61的,要降級回1.60(重新安裝,或者使用原先的備份)才能升級到1.62····
本升級檔不對應ARMA 2,只能用於升級CO/OA/RFT

目前已知BUG為部分玩家升級后無法進入遊戲(不包括和諧版),尚未找到除了重新安裝遊戲之外的解決辦法

若有使用ACRE的,請刪除dsound.dll,因為新版本用不到這個文件而且這個文件會導致遊戲崩潰


迅雷快傳地址:http://kuai.xunlei.com/d/OZQWNAJNKIPW

其他鏡像地址:

===Download Mirrors===
http://www.multiupload.nl/J2UDZG88HM
http://www.gamefront.com/files/2 ... ORFT_Update_162.zip
https://store.bistudio.com/index ... w=article&id=87
https://store.bistudio.com/index ... w=article&id=86
http://addonsync.dyneslott.com/f ... ORFT_Update_162.zip
http://www.kellys-heroes.eu/file ... ORFT_Update_162.zip
http://downloads2.bistudio.com:8 ... ORFT_Update_162.zip




以下內容為readme文檔
為自行翻譯,若有錯誤還請指出,謝謝!


ARMA 2: Combined Operations / Operation Arrowhead / Reinforcements Update 1.62
武裝行動2:特戰合輯(聯合行動) / 箭頭行動 / 火力支援  1.62升級檔
-----------------------------------------------------------------
Copyright (c) 2012 Bohemia Interactive. All rights reserved.

SYSTEM REQUIREMENTS
系統需求
-------------------
An original version of Arma 2: Combined Operations / Operation Arrowhead / Reinforcements 1.60.
1.60版本的 武裝行動2:特戰合輯(聯合行動) / 箭頭行動 / 火力支援

HOW TO INSTALL THE PATCH
如何安裝這個升級檔
-------------------------
- Run the patch exe to apply the patch setup automatically.
- It will install all content of the patch to the folder with your Arma 2: Operation Arrowhead installation.
- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible,
- if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.

- NOTE: This patch will also update your:
  * ARMA 2 1.05 to 1.11. (note: ARMA 2 version 1.00-1.04 must first use patch 1.0x to 1.05)
  * ARMA 2 BAF 1.00 to 1.03 if necessary.
  * ARMA 2 PMC 1.00 to 1.02 if necessary.
  * BattlEye within ARMA 2, ARMA 2: OA, ARMA 2: RFT to actual revision

- 運行ARMA2OA_Update_162.exe,安裝會自動進行;需要注意的是,一旦升級為1.62,就不可能降級回去,除非重新安裝遊戲,或者自行備份文件
-這個補丁還會對以下程序進行升級(若存在以下程序):
  * 武裝行動 2 1.05 升級至1.11 (若有武裝行動2,必須先升級到1.05)
  * 武裝行動 2 BAF 資料片 1.00 至 1.03
  * 武裝行動 2 PMC 資料片 1.00 至 1.02
  * BE 升級至最新版本


VERSION 1.62 HIGHLIGHTS
新版本亮點(特點)
-----------------------

* Multiplayer optimizations, security and server improvements
* Overall stability was improved with numerous tweaks and fixes
* Added new video options (Post-Process Anti-Aliasing, Alpha To Coverage)
* Additional AI improvements and numerous bug fixes
* Resolved issues with several training missions
* Added a lot of new script commands for content makers

* Documentation to accompany these changes is available on our community wiki BIKI: http://community.bistudio.com/ and our BIForum http://forums.bistudio.com/

* 多人遊戲與伺服器端的優化
* 整體遊戲體驗經過大量的調試後現在更加的穩定
* 新加入的Video調整選項(主要是新的反鋸齒選項)
* 額外的AI調整以及很多的BUG修正 (這個Additional用的最多的意思是 額外 嗯···應該可以這樣翻譯 或者說···難道是在講殭屍的AI麼)
* 解決了幾個訓練任務的問題(難道是Bootcamp?表示我很少弄Bootcamp···不知道存在什麼BUG)
* 新加入大量的腳本語句(比如那個 addweaponppool ["name",count] )

*在BI論壇上和Biki上的文檔已經更新


Patch related informations:
和本升級檔有關的信息
---------------------------

the changelog is always approximate, we suggest You to read also CIT (Community Issue Tracker) roadmap of resolved/closed bug/feature tickets:
https://dev-heaven.net/projects/cis/roadmap

The complete list of all previous and upcoming versions and theirs progress is available on URL below (the size of page is huge so it may take while to load)
http://dev-heaven.net/projects/c ... ;with_subprojects=1

We would like to thanks all BIF & CIT staff/mods/volunteers, whole ARMA community, our partners and everyone who helped us to release this new patch!

這個Changelog(記錄文檔)也許會存在寫毗漏,我們建議你瀏覽本頁面以獲得需要的信息:
https://dev-heaven.net/projects/cis/roadmap

以及一些新功能的簡介你可以在這裡找到:
http://dev-heaven.net/projects/c ... ;with_subprojects=1

我們感謝所有幫助發布1.62升級檔的BIF,CIT工作人員和ARMA2論壇!


Version 1.60-1.62 Changelog
『下面的不翻譯了,反正就這樣,改變很多很好就是了···』
---------------------------

ARMA 2: Operation Arrowhead / Combined Operations Engine
--------------------------------------------------------

   [94918]  New: command unit addMagazine[name, ammoCount]
   [94912]  Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem.
   [94886]  Fixed: Possible gear item duplication (private https://dev-heaven.net/issues/36648)
   [94761]  TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187)
   [94699]  Tweak Reinhard tonemapping pars
   [94629]  Fixed: Wrong magazines are removed with weapon in briefing gear.
   [94206]  Fixed: Disabled channels can be bypassed in briefing screen (https://dev-heaven.net/issues/33906)
   [94049]  New: terrainIntersectASL command
   [94049]  Fixed: terrainIntersect reverted to ATL
   [94002]  Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts.
   [94001]  Fixed: "enableItemsDropping = 0;"  now even for MP clients
   [94001]  New: moonIntensity command
   [94001]  New: sunOrMoon command
   [93989]  Changed: When dropping weapon unrelated magazine will not be dropped
   [93958]  New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext
   [93945]  New: In gear added bars with ammo count  
   [93945]  New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands
   [93897]  New: AToC & PPAA added into UI video options
   [93841]  Fixed: AI using NVGs as binoculars after dropping their primary weapon (https://dev-heaven.net/issues/27297)
   [93821]  Changed: Authentication Timeout is distinguished from bad CD key  
   [93812]  Fixed: Restrict gamma value set by profile
   [93809]  Fixed: Restrict brightness value set by profile
   [93722]  Fixed: Effects of setDamage to buildings different on clients and server (https://dev-heaven.net/issues/23915#change-136685)
   [93701]  Fixed: Changing gear in briefing screen is not working reliable in MP (https://dev-heaven.net/issues/16421)
   [93680]  Optimized: MP: attachTo no longer sends a message when the attachment does not change.
   [93672]  Fixed: Unable to access AI soldier's gear in map  
   [93670]  Fixed: Prone units stop engaging (https://dev-heaven.net/issues/32475)
   [93664]  Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659, https://dev-heaven.net/issues/23915, https://dev-heaven.net/issues/18492)
   [93657]  Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev-heaven.net/issues/27895)
   [93654]  Improved: Tone mapping
   [93652]  New: Scripting functions visiblePositionASL and nearestBuilding position
   [93648]  New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems.
   [93624]  Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name.
   [93622]  New: Scripting function eyeDirection.
   [93598]  New: Scripting functions eyePos object and aimPos object
   [93583]  Fixed: Player-created markers not synchronised with JIP clients (see https://dev-heaven.net/issues/6337)
   [93575]  Fixed: StringLoad command reads unicode
   [93570]  Fixed: Player-made map markers disappearing in MP under certain circumstances (https://dev-heaven.net/issues/32160)
   [93542]  New: MP Statistics screen (key I) contains the Server hostname
   [93528]  Fixed: Max distance for DirectChat raised from 20m to 40m
   [93415]  Fixed: empty weaponHolder is not deleted when used by remote player
   [93398]  New: System chat like player connected/disconnected switched to CCSystem=6 channel.  New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible.
   [93294]  Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124)
   [93276]  New: terrainIntersect command
   [93273]  New: lineIntersects, lineIntersectsWith commands
   [93156]  Changed: increased gear MP messages priority
   [93146]  Fixed: LOD blending
   [93120]  Fixed: JIP connecting players less affect other players network bandwith
   [93117]  Fix: Crash: https://dev-heaven.net/issues/31784 - caused by fix: "LOD blending not working reliably (rev. 93017)
   [93017]  Fixed: LOD blending not working reliably
   [92956]  Fixed: Sound: Music often stop playing after window focus is lost and regained
   [92925]  Fixed: switching backpack with dead unit in MP
   [92821]  Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit.
   [92781]  Fixed: SelectPlayer makes direct communication unreliable (see https://dev-heaven.net/issues/30991)
   [92754]  Fixed: scaling icons with grenade cursor
   [92706]  TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185)
   [92705]  Fixed: Possible crash when in out of VRAM conditions because of a race condition.
   [92679]  Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (https://dev-heaven.net/issues/28865)
   [92612]  Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.
   [92582]  Fixed: AI detection after load
   [92463]  Fixed: AToC ATi 77xx
   [92071]  Changed: Observer RPT messages now once per 60 sec, https://dev-heaven.net/issues/29985
   [92061]  Fixed: AtoC on nVidia for CSAA
   [92059]  PPAA pars tweak & SMAA use color edge detection method
   [91173]  New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE="0" can be used to make the Disable button disabled.
   [91055]  Fixed: Respawn with backpack
   [90909]  Fixed: crash of Linux server when player with custom face connects
   [90901]  New: setUnitRecoilCoefficient command
   [89964]  Fixed: Linux servers were never green in server list.
   [89899]  Fixed: Helicopter is more accurate with unguided rockets
   [89898]  Fixed: Secondary gunner tracks enemies
   [89603]  Fixed: A possible crash when textures were loading too slow from the disk.
   [89523]  Fixed: Crash during engine termination from multiplayer game.
   [89361]  Fixed: Linux server slow startup
   [89205]  New: Player can look up/down using a mouse while driving land/water vehicles.
   [89201]  New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg.
   [89104]  New: Implemented automatic looking intro turns when driving a car with a mouse.
   [89086]  Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes.
   [89079]  Fixed: Multiple reload sounds in mp (see https://dev-heaven.net/issues/28201)
   [89011]  New: A cursor is shown to provide a visual feedback when steering a car.
   [88975]  Fixed: Multiple reload sounds in MP (see https://dev-heaven.net/issues/28201)
   [88948]  Improved: Airplane thrust and brakes can now be applied at the same time.
   [88947]  New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) (https://dev-heaven.net/issues/3546)
   [88918]  Improved: AI scanning for the target more when a visual contact is lost.
   [88890]  Improved: AI vehicles scanning area with their weapons when target position is not known exactly.
   [88870]  Fixed: AI vehicles sometimes see player outside their field of view (https://dev-heaven.net/issues/28203)
   [88850]  Fixed: AI was sometimes able to reveal a unit which has detonated a satchel (https://dev-heaven.net/issues/11610)
   [88726]  Fixed: Frequent client/server crashes in MP (when merging multipacket messages)
   [88269]  Changed: Application name changed to "ArmA 2 OA" for "ArmA 2 Reinforcements".
   [88195]  Improved: -beta mods now always loaded first (https://dev-heaven.net/issues/27762)
   [88147]  Add: Optional FXAA sharp filter, *.cfg "FXAASharp"
   [88119]  Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered).
   [88111]  Fixed: Unguided rockets no longer explode when passed by the target (https://dev-heaven.net/issues/27772)
   [88110]  Fixed: AI gunner hits the ground with manually guided missile when "Auto guided AT"  is disabled (https://dev-heaven.net/issues/14297)
   [88015]  Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689)
   [87963]  Optimized: Reduced memory footprint in complex missions.
   [87840]  New: Added scripting command productVersion (https://dev-heaven.net/issues/25580)
   [87837]  Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).
   [87824]  Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117)
   [87768]  Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388)
   [87755]  Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493)
   [87746]  Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777)
   [87745]  New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.
   [87740]  Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353)
   [87706]  Improved: AI laser target detection at large distances improved.
   [87692]  Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418)
   [87659]  Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317)
   [87658]  Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724)
   [87655]  Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403)
   [87654]  Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699)
   [87652]  Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733)
   [87646]  Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973)
   [87645]  Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi
   [87643]  Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101)
   [87640]  New: RVExtension dll interface implemented (http://community.bistudio.com/wiki/callExtension)
   [87640]  Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it.  
   [87640]  Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847)  
   [87640]  Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847)

ARMA 2 / ARMA 2 Operation Arrowhead Data
-----------
  fixed : [OA] SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD
  changed : [OA] New set of multiplayer chat colors
  added : New Video Options (PPAA, AToC)
  fixed : Boot Camp 02: https://dev-heaven.net/issues/36778
  fixed : Boot Camp E08: https://dev-heaven.net/issues/28187
       
  




发表于 2012-7-25 08:43:13 来自手机 | 显示全部楼层
直接跨级啊……
发表于 2012-7-25 08:43:40 | 显示全部楼层
喜欢这个升级
发表于 2012-7-25 08:58:24 来自手机 | 显示全部楼层
真希望ACE也能尽快出1.14稳定版。
发表于 2012-7-25 09:22:30 | 显示全部楼层
本帖最后由 纯真年代 于 2012-7-26 10:45 编辑

"不错,下一个补丁应该是和捷克模组一块来了。"

说错了,官方说ACR需要CO版,所以不会包含在补丁中。
发表于 2012-7-25 10:00:09 | 显示全部楼层
刚刚到AA2官网看了一下,这回的1.62果真是正式版;是昨天放出来的,安装包才52M,应该不包含低材质的ACR模组,BI打算提供单独下载。
等下装上试试~
发表于 2012-7-25 10:06:35 | 显示全部楼层
一個比較悲劇的消息,如果有升級到1.61的,要降級回1.60才能升級到1.62····

1.61不是不可逆的么,也就是说,装了1.61的要重装才能打这个升级包咯?
 楼主| 发表于 2012-7-25 10:07:36 | 显示全部楼层
DCI 发表于 2012-7-25 02:06
一個比較悲劇的消息,如果有升級到1.61的,要降級回1.60才能升級到1.62····

1.61不是不可逆的么,也 ...

是的 我就正在重裝中····順便在等的時候翻譯readme文件然後貼上來 XD
发表于 2012-7-25 10:14:46 | 显示全部楼层
1.62补丁有很多改善,不过很多人说远处的载具变得更加模糊了许多,估计是为了优化的结果
发表于 2012-7-25 10:27:03 | 显示全部楼层
太2了啊……居然1.61直接被Pass了……
 楼主| 发表于 2012-7-25 10:27:54 | 显示全部楼层
Alex.XP 发表于 2012-7-25 02:27
太2了啊……居然1.61直接被Pass了……

最2的是1.61不能升級到1.62,得從弄回1.60····
很多升級到1.61的表示悲劇了···我剛剛重裝好···
发表于 2012-7-25 10:33:07 | 显示全部楼层
啊啊啊。。。在装1.61时看到的不可逆3个字。。。悲催啊!
发表于 2012-7-25 10:41:45 | 显示全部楼层
本帖最后由 _________幻丶觉 于 2012-7-25 17:50 编辑

{:soso_e113:}  好几天之前就出现
发表于 2012-7-25 11:12:18 | 显示全部楼层
看来以后对待BI 宁晚勿早哦{:soso__5946486408056047988_1:}

点评

嗯 我全给TMD备份了  发表于 2012-7-25 11:16
发表于 2012-7-25 11:24:21 | 显示全部楼层
不错不错,还好忍住了,现在就下载,升级1.62
您需要登录后才可以回帖 登录 | 加入VME

本版积分规则

小黑屋|中国虚拟军事网

GMT+8, 2024-4-29 03:53

Powered by Discuz! X3.4

Copyright © 2001-2021, Tencent Cloud.

快速回复 返回顶部 返回列表