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发表于 2009-1-14 23:39:04
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好吧,试试另外一种写法,这种写法只能限定某个特定的飞机,无法适用到所有的飞机,
一般我们都不喜欢用这种写法.
例如,你只能指定player的飞机....
(更正如下)
在player的飞机init上加一个:
this addaction ["Afterburn On", "AfterBurn.sqs"]
AfterBurn.sqs写法
===================================
_FlyObj = vehicle player
?("Air" countType [_FlyObj]) > 0 : goto "Checked"
exit
#Checked
?FlyActNo > 0: goto "Checked2"
FlyActNo = 0
#Checked2
~(0.5 + random 0.5)
?count ABFlyObjArr >0: goto "doScript"
ABFlyObjArr = []
#doScript
ABFlyObjArr = ABFlyObjArr + [_FlyObj]
_FlyObj removeaction FlyActNo
FlyActNo = FlyActNo + 1
~0.5
_FlyObj addaction ["Afterburn Off", "AfterBurnOff.sqs"]
?(fuel _FlyObj) <= 0.03: goto "fin"
?(GetPos _FlyObj select 2) >= 10000 : goto "fin"
?!(isEngineOn _FlyObj): goto "fin"
?!(_FlyObj in ABFLYObjArr): goto "fin"
#ProcessAfterBurnOn
?(speed _FlyObj) <= 50 : _multipl=1.01
?(speed _FlyObj) > 50 : _multipl=1.05
?(speed _FlyObj) > 100 : _multipl=1.3
?(speed _FlyObj) >= 350 : _multipl=2.1
_FlyObj setVelocity [(_multipl*(sin getDir _FlyObj))+(velocity _FlyObj select 0),(_multipl*(cos getDir _FlyObj))+(velocity _FlyObj select 1),(velocity _FlyObj select 2)];
#maxi
~0.05
_fuelRestant=fuel _FlyObj
_rocF16remainfuel = _fuelRestant - 0.00065
_FlyObj setFuel _rocF16remainfuel
drop["cl_basic","","Billboard",1,10,[0,-9,-4.5],[5-random 10,5-random 10,5-random 10],0,1.25,1,1,[2.75,8],[[.8,.8,.8,0.2],[.85,.85,.85,0.15],[.85,.85,.85,0.1],[.85,.85,.85,0.05],[.95,.95,.95,0]],[0,0.2,1],5,5,"","",_FlyObj]
~0.05
drop["cl_basic","","Billboard",1,10,[0,-9,-4.5],[5-random 10,5-random 10,5-random 10],0,1.25,1,1,[2.75,8],[[.8,.8,.8,0.2],[.85,.85,.85,0.15],[.85,.85,.85,0.1],[.85,.85,.85,0.05],[.95,.95,.95,0]],[0,0.2,1],5,5,"","",_FlyObj]
?!(_FlyObj in ABFLYObjArr): goto "fin"
?!(alive _FlyObj): goto "fin"
?(_fuelRestant <= 0.03): goto "fin"
?!(isEngineOn _FlyObj): goto "fin"
?(GetPos _FlyObj select 2) >= 10000 : goto "fin"
?(speed _FlyObj) < 1200 : goto "ProcessAfterBurnOn";
?(speed _FlyObj) >= 1200 : goto "maxi";
#fin
?(_FlyObj in ABFLYObjArr): ABFLYObjArr = ABFLYObjArr - [_FlyObj]
_FlyObj removeaction FlyActNo
FlyActNo = FlyActNo + 1
~0.5
_FlyObj addaction ["Afterburn On", "AfterBurn.sqs"]
exit
==============================================
AfterBurnOff.sqs写法
==============================================
_FlyObj = Vehicle player
?(_FlyObj in ABFLYObjArr): ABFLYObjArr = ABFLYObjArr - [_FlyObj]
exit
[ 本帖最后由 AndyLee054 于 2009-1-15 01:24 编辑 ] |
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