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发表于 2007-10-1 09:45:24
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Oxygen 2 Personal Edition
=========================
Copyright (c) 2007 Bohemia Interactive a.s. All rights reserved.
For more information about the tool visit http://community.bistudio.com/wiki/Oxygen_2
Oxygen 2 Personal Edition is a model editor supporting internal model formats of Bohemia Interactive's game engines.
Oxygen 2 Personal Edition is provided free of charge for any non-commercial use without any support from Bohemia Interactive. Use it at your own risk. Refer to the end user license agreement as displayed during the setup process of this application for more details.
//以上乱七八糟的版权和用途介绍就不说了
Supported formats
//支持的文件格式
=================
Input: //输入格式
P3D (file with model, supported are binarized and nonbinarized version[ODOL,MLOD], binarized show only bounding box, List of LODS and named properties)
//闪点行动的P3D格式(支持二进制编码的ODOL格式和未进行二进制编码的MLOD格式,但ODOL格式只会显示'bounding box'<什么玩意?模型轮廓不包括贴图?>、LODS列表和已经经过命名的properties)
3DS (model from 3D Studio Max)
//3DS格式,3DMAX的
ASC (ASCII 3D object)
//ASCII格式的3D物件
SDA (Vicon Surface Data)
//Vicon 表面数据?搞不懂,专业了。
Import:
//所支持的导入格式
3DS (model from 3D Studio Max)
//3DMAX的模型
OBJ (3D Object Format)
//OBJ格式的模型(最早没有Oxygen的时候就是通过破解和重新打包利用另一种工具转换成这个格式进行不能删除任何点和面的移动修改的)
Textures:
//贴图文件格式
TGA (24 bit / 32 bit with alpha channel)
//TGA格式,24位/32位图像包含Alpha通道
GIF (with or without alpha channel)
//GIF格式,可以包含也可以不包含Alpha通道
PAA,PAC (textures formats using in BI's game engines)
//PAA、PAC闪点专有贴图文件格式
Output:
//输出格式
P3D (nonbinarized)
//P3D格式(未经二进制编码的MLOD格式)
How to use it
=============
You can open any supported model using menu File / Open or drag and drop the model file icon into the main window of Oxygen 2 PE (tip: you may assign P3D file extensions to Oxygen 2 PE application using Windows desktop).
You can make empty model using menu File / New.
You can save (save as) the file only into the P3D format.
Preview of model can be showed by Viewer Tool(Buldozer).
//以上是傻瓜型的使用介绍,没必要翻译,就是告诉你怎么进入和退出软件,建立新文件,保存新文件和可以在Buldozer里预览模型
Viewer setup
//重要的预览器(Buldozer)设置
============
parameters for the viewer.
//预览器参数
Path to viewer (Commands in [] are optional; leave [] away when using that command):
//预览器的工作路径([]里面所包含的是可选参数,当使用时不用键入[]符号)
PathToArmaDir\Arma.exe -buldozer [-window] [-noland] [-cfg=PathToConfig] [-maxmem=1024]
//ArmA所在路径\Arma.exe -buldozer [-window] [-noland] [-cfg=PathToConfig] [-maxmem=1024],这是命令行格式
-window : Starts Buldozer in window instead of fullscreen.
//-window参数:让Buldozer运行在窗口模式而不是全屏模式
-noland : Bulldoze will not load a island.
//-noland参数:Buldozer不会载入岛屿模型
-cfg=PathToConfig : Forces Buldozer to use a certain config.
//-cfg=PathToConfig参数:强制Buldozer使用一个现有的设置文件(比如我可能开发的时候需要Buldozer运行于不同的状态,于是我可以事先编辑多个Buldozer的设置文件,到时候可以通过-cfg=这个参数强制指定设置文件的位置,比如-cfg=C:\文件夹\设置文件名.后缀。)
To run viewer correctly you need a ARMA succesfuly installed on hard drive.
//正确运行预览器的前提是你必须先安装ArmA!
翻译完毕!发工资!!!!!!!!!!!!
:victory: :victory: :victory:
[ 本帖最后由 Alex.XP 于 2007-10-1 12:20 编辑 ] |
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