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ARMA版OXYGEN初体验

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发表于 2007-9-30 23:15:18 | 显示全部楼层 |阅读模式
先看README,谁翻译一下

Oxygen 2 Personal Edition
=========================
Copyright (c) 2007 Bohemia Interactive a.s. All rights reserved.

For more information about the tool visit http://community.bistudio.com/wiki/Oxygen_2  

Oxygen 2 Personal Edition is a model editor supporting internal model formats of Bohemia Interactive's game engines.

Oxygen 2 Personal Edition is provided free of charge for any non-commercial use without any support from Bohemia Interactive. Use it at your own risk. Refer to the end user license agreement as displayed during the setup process of this application for more details.

Supported formats
=================

Input:
P3D (file with model, supported are binarized and nonbinarized version[ODOL,MLOD], binarized show only bounding box, List of LODS and named properties)
3DS (model from 3D Studio Max)
ASC (ASCII 3D object)
SDA (Vicon Surface Data)

Import:
3DS (model from 3D Studio Max)
OBJ (3D Object Format)

Textures:
TGA (24 bit / 32 bit with alpha channel)
GIF (with or without alpha channel)
PAA,PAC (textures formats using in BI's game engines)

Output:
P3D (nonbinarized)

How to use it
=============
You can open any supported model using menu File / Open or drag and drop the model file icon into the main window of Oxygen 2 PE (tip: you may assign P3D file extensions to Oxygen 2 PE application using Windows desktop).
You can make empty model using menu File / New.
You can save (save as) the file only into the P3D format.
Preview of model can be showed by Viewer Tool(Buldozer).

Viewer setup
============
parameters for the viewer.

Path to viewer (Commands in [] are optional; leave [] away when using that command):
PathToArmaDir\Arma.exe -buldozer [-window] [-noland] [-cfg=PathToConfig] [-maxmem=1024]

-window : Starts Buldozer in window instead of fullscreen.

-noland : Bulldoze will not load a island.

-cfg=PathToConfig : Forces Buldozer to use a certain config.

To run viewer correctly you need a ARMA succesfuly installed on hard drive.
 楼主| 发表于 2007-9-30 23:16:46 | 显示全部楼层

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发表于 2007-10-1 08:47:43 | 显示全部楼层
这没什么好翻译的吧?
发表于 2007-10-1 08:57:42 | 显示全部楼层
原帖由 Alex.XP 于 2007-10-1 08:47 发表
这没什么好翻译的吧?

bs你。。
快翻译
发表于 2007-10-1 09:45:24 | 显示全部楼层
Oxygen 2 Personal Edition
=========================
Copyright (c) 2007 Bohemia Interactive a.s. All rights reserved.

For more information about the tool visit http://community.bistudio.com/wiki/Oxygen_2  

Oxygen 2 Personal Edition is a model editor supporting internal model formats of Bohemia Interactive's game engines.

Oxygen 2 Personal Edition is provided free of charge for any non-commercial use without any support from Bohemia Interactive. Use it at your own risk. Refer to the end user license agreement as displayed during the setup process of this application for more details.

//以上乱七八糟的版权和用途介绍就不说了

Supported formats
//支持的文件格式
=================

Input: //输入格式
P3D (file with model, supported are binarized and nonbinarized version[ODOL,MLOD], binarized show only bounding box, List of LODS and named properties)
//闪点行动的P3D格式(支持二进制编码的ODOL格式和未进行二进制编码的MLOD格式,但ODOL格式只会显示'bounding box'<什么玩意?模型轮廓不包括贴图?>、LODS列表和已经经过命名的properties)
3DS (model from 3D Studio Max)
//3DS格式,3DMAX的
ASC (ASCII 3D object)
//ASCII格式的3D物件
SDA (Vicon Surface Data)
//Vicon 表面数据?搞不懂,专业了。
Import:
//所支持的导入格式
3DS (model from 3D Studio Max)
//3DMAX的模型
OBJ (3D Object Format)
//OBJ格式的模型(最早没有Oxygen的时候就是通过破解和重新打包利用另一种工具转换成这个格式进行不能删除任何点和面的移动修改的)

Textures:
//贴图文件格式
TGA (24 bit / 32 bit with alpha channel)
//TGA格式,24位/32位图像包含Alpha通道
GIF (with or without alpha channel)
//GIF格式,可以包含也可以不包含Alpha通道
PAA,PAC (textures formats using in BI's game engines)
//PAA、PAC闪点专有贴图文件格式

Output:
//输出格式
P3D (nonbinarized)
//P3D格式(未经二进制编码的MLOD格式)

How to use it
=============
You can open any supported model using menu File / Open or drag and drop the model file icon into the main window of Oxygen 2 PE (tip: you may assign P3D file extensions to Oxygen 2 PE application using Windows desktop).
You can make empty model using menu File / New.
You can save (save as) the file only into the P3D format.
Preview of model can be showed by Viewer Tool(Buldozer).

//以上是傻瓜型的使用介绍,没必要翻译,就是告诉你怎么进入和退出软件,建立新文件,保存新文件和可以在Buldozer里预览模型

Viewer setup
//重要的预览器(Buldozer)设置
============
parameters for the viewer.
//预览器参数

Path to viewer (Commands in [] are optional; leave [] away when using that command):
//预览器的工作路径([]里面所包含的是可选参数,当使用时不用键入[]符号)
PathToArmaDir\Arma.exe -buldozer [-window] [-noland] [-cfg=PathToConfig] [-maxmem=1024]
//ArmA所在路径\Arma.exe -buldozer [-window] [-noland] [-cfg=PathToConfig] [-maxmem=1024],这是命令行格式

-window : Starts Buldozer in window instead of fullscreen.
//-window参数:让Buldozer运行在窗口模式而不是全屏模式

-noland : Bulldoze will not load a island.
//-noland参数:Buldozer不会载入岛屿模型

-cfg=PathToConfig : Forces Buldozer to use a certain config.
//-cfg=PathToConfig参数:强制Buldozer使用一个现有的设置文件(比如我可能开发的时候需要Buldozer运行于不同的状态,于是我可以事先编辑多个Buldozer的设置文件,到时候可以通过-cfg=这个参数强制指定设置文件的位置,比如-cfg=C:\文件夹\设置文件名.后缀。)

To run viewer correctly you need a ARMA succesfuly installed on hard drive.
//正确运行预览器的前提是你必须先安装ArmA!

翻译完毕!发工资!!!!!!!!!!!!
:victory: :victory: :victory:

[ 本帖最后由 Alex.XP 于 2007-10-1 12:20 编辑 ]

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发表于 2007-10-1 10:04:07 | 显示全部楼层
//正确运行预览器的前提是你必须成功安装ArmA在硬盘上!::L ::L ::L
 楼主| 发表于 2007-10-1 10:31:26 | 显示全部楼层
确实是这样,不安装ARMA无法运行O2,以及VISITOR
 楼主| 发表于 2007-10-1 23:43:35 | 显示全部楼层
TNND,我的这个新O2无法显示贴图,无法调用预览,不知道那错了
 楼主| 发表于 2007-10-1 23:50:27 | 显示全部楼层
在调用预览的时候出现如下错误提示:

1\在调用ARMA的时候




2\进入O2时

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发表于 2007-10-2 13:40:09 | 显示全部楼层
我怀疑是盗版的问题,不知道谁有正版ArmA并升级到最新,不加免CD的试一下看看!
发表于 2007-10-3 00:00:56 | 显示全部楼层
能正常调用显示TGA格式,PAA/PAC的都不行
 楼主| 发表于 2007-10-6 00:47:08 | 显示全部楼层
看来只能用OFP的O2制作模型后调入ARMA的O2里定义了
发表于 2007-10-11 19:14:06 | 显示全部楼层
通过在正版美版1.06环境下的测试,我初步怀疑问题的原因在于游戏的版本过低或是使用了破解补丁,所以希望大家最好能升级到1.08版以后再看看是否能够解决。

另外关于贴图的问题,解决方法已有:
就是将老版本的Oxygen里的DLL文件复制到现在的Oxygen2PE目录下,一切OK。
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