本帖最后由 yyxhx 于 2014-1-27 10:06 编辑
本帖内容:
1.A3mod插件管理器
2.在AiA中使用自制ArmA 2音效
3.AiA中安装汉化补丁
虽然说貌似已经有人发过了,但最近更新了,解决了很多关键的BUG(如mod只加载了一部分,会报错),所以我重新发一次。
http://www.armaholic.com/page.php?id=22199
用法跟A2Launcher差不多,但这里着重说明下Sync下的All in ArmA的用法。如果你有N多mod的话你想在bat里改吗……
废话不多说,直接上图
可以直接切换为aia
参数里直接自动识别
在AiA中使用自制ArmA 2音效:
武装突袭2与3的枪声音效响度有所变化
在A2中:begin1[] = {"BC2\Assault_Rifles\AK47\s1.wav",5,1,130};
在A3中应这么改:begin1[] = {"BC2\Assault_Rifles\AK47\s1.wav",5,1,1600};
这就是为什么aia中有个选项:启用jsrs。因为a2枪声130的响度到a3就很轻了。
注意:只用改射击的声音,装弹的不用改。
实践证明:
1.在config头加上:
class CfgPatches
{
class A2NS_L110A1
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"CA_AIR_E_MQ9PredatorB","CA_AIR_E_Su25","CA_Animals_E","CA_CruiseMissile","CA_Dubbing_E","CA_Dubbing_PMC","CA_DubbingRadio_PMC","CAAir_BAF_CH_47F","CAAir_E_A10","CAAir_E_C130J","CAAir_E_Halo","CAAir_E_Mi24","CAAir_E_MI8","CAAir_E_UH60M","CAAir_PMC_KA137","CAAir_PMC_KA60","CAAir2_Pchela1T","CASounds_E","CATracked_E_BMP2","CATracked_E_M1_Abrams","CATracked_E_M113","CATracked_E_M2A2_Bradley","CATracked_E_T34","CATracked_E_T55","CATracked_E_T72","CATracked_E_us_m270mlrs","CATracked_E_ZSU","CATracked_W_BAF","CATracked2_AAV","CATracked2_BMP3","CATracked2_T90","CAWater2_Destroyer","CAWater2_fishing_boat","CAWater2_Fregata","CAWater2_seafox_EP1","CAWater2_smallboat_1","CAWeapons_AmmoBoxes","CAWeapons_DMR","CAWeapons_E_AGS","CAWeapons_E_AK","CAWeapons_E_Colt1911","CAWeapons_E_D30","CAWeapons_E_DSHKM","CAWeapons_E_FIM92_static","CAWeapons_E_fnfal","CAWeapons_E_G36","CAWeapons_E_GrenadeLauncher","CAWeapons_E_Igla","CAWeapons_E_Javelin","CAWeapons_E_KORD","CAWeapons_E_ksvk","CAWeapons_E_LeeEnfield","CAweapons_E_m107","CAWeapons_E_M110","CAWeapons_E_M119_Howitzer","CAWeapons_E_M136","CAWeapons_E_M14","CAWeapons_E_M16","CAWeapons_E_M240","CAWeapons_E_M252_81mm_Mortar","CAWeapons_E_M2StaticMG","CAWeapons_E_M47","CAWeapons_E_M9","CAWeapons_E_MAAWS","CAWeapons_E_Makarov","CAWeapons_E_Metis","CAWeapons_E_Mk19_MiniTriPod","CAWeapons_E_PK","CAWeapons_E_Podnos_2b14_82mm","CAWeapons_E_RPG18","CAWeapons_E_RPG7","CAWeapons_E_scar","CAWeapons_E_Searchlight","CAWeapons_E_SPG9","CAWeapons_E_STATIC","CAWeapons_E_Stinger","CAWeapons_E_Strela","CAWeapons_E_TOW","CAWeapons_E_ZU23","CAWeapons_PMC_AA_12","CAWeapons_PMC_AS50","CAWeapons2_HuntingRifle","CAWeapons2_SMAW","CAWheeled_E_BRDM2","CAWheeled_E_BTR40","CAWheeled_E_BTR60","CAWheeled_E_HMMWV","CAWheeled_E_Ikarus","CAWheeled_E_LADA","CAWheeled_E_M1030","CAWheeled_E_MTVR","CAWheeled_E_Offroad","CAWheeled_E_Old_bike","CAWheeled_E_Old_moto","CAWheeled_E_Pickup","CAWheeled_E_s1203","CAWheeled_E_SCUD","CAWheeled_E_stryker","CAWheeled_E_SUV","CAWheeled_E_TT650","CAWheeled_E_UAZ","CAWheeled_E_Ural","CAWheeled_E_V3S","CAWheeled_E_Volha","CAWheeled_PMC_ArmoredSUV","CAWheeled_W_BAF","CAWheeled2_BTR90","CAWheeled2_GAZ39371","CAWheeled2_LAV25","CAWheeled2_MMT","CAWheeled2_TowingTractor","CAWheeled2_VWGolf","Warfare2_E","Warfare2Vehicles"};
version = "Arma 2";
projectName = "A2 New Sounds";
author = "yyxhx";
};
};
如果已经有class CfgPatches只改动requiredAddons,就是那一长串
2.把带config.cpp的.pbo放进PostA3
反正这样做可行,原理不知道
安装汉化补丁:
在aia的core中,有AiA_language***.pbo,明显是语言包,所以中文补丁也失效了。怎么办?很简单。
1.dta中:把中文补丁\dta\languagecore_f.pbo改名为Chinese_languagecore_f.pbo放进aia\core\dta中
2.addons中:
一样,改名字(列表)把中文补丁一下文件前面统统加上“Chinese_”,如:Chinese_language_f.pbo,再放进aia\core\addons
language_f.pbo
language_f_beta.pbo
language_f_epa.pbo
language_f_gamma.pbo
languagemissions_f.pbo
languagemissions_f_beta.pbo
languagemissions_f_epa.pbo
languagemissions_f_gamma.pbo
vme_clp_a3_language_uifonts_f.pbo
vme_clp_a3_language_uifonts_f_data.pbo
进游戏,成功了!
为什么这样做?
aia中的pbo都有个前缀AiA_***,一来方便删除,但更重要的是,字母C在A面,貌似arma是从a~z的顺序读(我猜的),那么中文补丁中的东西会替换掉aia中的,同时也保留aia中某些必要的内容(我没看过,但是要是没有作者为何要做进去呢?)
当然,如果你有bat加载aia的话,不用这么麻烦,直接bat中“DONT MODIFY ANYTHING BELOW”下的一大串东西的@AllInArma\PostA3",也就是最后,改成;@AllInArma\PostA3;@Chinese;" 注意PostA3后的"移到最后了
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