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[新闻] 箭头行动测补85248

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发表于 2011-10-9 13:50:15 | 显示全部楼层 |阅读模式
本帖最后由 FFUR2007SLX2_5 于 2011-10-9 19:24 编辑

箭头行动测补85248

Arma 2: Operation Arrowhead Beta patch build 85248
by
Bohemia Interactive Studio. All rights reserved.



[85244] 修正了在可视性检测时灌木或树木附近的物体有时会被忽略的问题。

下载:
发表于 2011-10-9 15:43:24 | 显示全部楼层
{:soso_e140:}打了这个测补发现个BUG 我不能在命令他人上下载具了 我自己也不能 但是安排路点命令却没问题 为啥子呢...
发表于 2011-10-9 16:29:27 | 显示全部楼层
修正了在灌木或树木附近的物体有时不会显示的问题。


发表于 2011-10-9 17:05:13 | 显示全部楼层
本帖最后由 msy 于 2011-10-9 17:10 编辑

[85244] Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (http://dev-heaven.net/issues/25230)
这个修复的意思是:修复了当目标在灌木、树或围墙旁边时,这些障碍会在可视检测中被跳过,从而双方可以互相发现的问题。
通过CIT给出的例子可以看出这句话的含义:
描述


A.I.sees through walls tested on Zargabad and Utes

Obs
The West AI is moving towards the east AI infantry behind the wall.
Once close enough, the knowsAbout level rises and the West AI will lay down
due to the threat it somehow became aware of.

You can also check the east infantry behind the wall.
It is also laying down as reaction to the nearby threat.

In the Utes mission it is more obvious and always reproducible for me.
In the Zargabad one is was only 50% chance.

Exp
Both AI remain unaware of each other.

Note
It might be that the standing east AI hears the moving West AI.
But even if, why can the west AI hear/notice the non moving east?
这个是SUMA的回复:
If a bush, a tree or another partially transparent object was hit by the line of sight test, objects close to it were sometimes skipped in the test. This also applies to a group of such objects - if one was hit by the test, other around it were sometimes skipped.
发表于 2011-10-10 01:39:00 | 显示全部楼层
二楼的BUG很可怕。
发表于 2011-10-10 17:57:20 | 显示全部楼层
msy 发表于 2011-10-9 17:05
[85244] Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (http:// ...

那1.6补丁什么时候出来呀?
发表于 2011-10-10 19:24:18 | 显示全部楼层
qevhytpl 发表于 2011-10-10 17:57
那1.6补丁什么时候出来呀?

感觉就要来了,却总还有那么些BUG没解决。
http://dev-heaven.net/projects/cis/roadmap
发表于 2011-10-11 02:33:37 | 显示全部楼层
这样那样的BUG始终困扰着patch 1.60 , 不知道AI随意穿墙能不能解决,这个太掉眼镜了...
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