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[新闻] Arma 2: Operation Arrowhead Patch 1.59RC6 build 79384

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发表于 2011-3-29 20:59:09 | 显示全部楼层 |阅读模式
本帖最后由 fount.ink 于 2011-3-29 21:19 编辑


Arma 2: Operation Arrowhead Patch 1.59RC6
by
Bohemia Interactive Studio
Copyright (c) 2009 Bohemia Interactive. All rights reserved.

Please note that it is not possible to rollback to a previous version after the installation of this patch
Arma 2: Operation Arrowhead Patch 1.59RC6
by
Bohemia Interactive Studio
Copyright (c) 2009 Bohemia Interactive. All rights reserved.

Dwarden released the Arma 2: Operation Arrowhead release candidate 6 1.59 build 79384 on the BI forums.
Installation:
- Run the patch exe to apply the patch setup automatically.
- It will install all content of the patch to the folder with your Arma 2: Operation Arrowhead installation.
- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
- NOTE: This patch will also update your:
* ARMA 2 1.05 to 1.09.

Quote Dwarden :
Download of 1.59 final RC #5!
Warnings:* Not for general public deployment (so please skip is You don't like hassle)
* this is full data update-install , not beta folder
* provided as it is - on Your own risk
* if there is major data change (binary change don't matter) for final build You will need complete reinstall or use backup (of full game) or replace such file(s) Just to avoid any confusion.
- Do not expect further tweaking of anims delaying the release of 1.59.
- Do not expect any new RC build unless something totally fatal is found.

Ofcourse post Your feedback or findings but keep this in mind that most likely any 'addressing' of them will go to beta/patch after 1.59.
Thanks everyone for opinions and help while testing betas and these RCs !
Changelog:
v1.59
Engine
* Changed: First click on a target from quick commanding menu now issues Target instead of Attack, second click issues Engage.
* Improved: VerifySignatures entry in server.cfg can contain the required version of signatures.
* Improved: Stronger signature checking.
* New: Ctrl+F1..Ctrl+F5 assigns unit to team red/green/blue/yellow/white.
* Changed: Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white)
* Fixed: Mv22 did not take off when spawned on the ground (http://forums.bistudio.com/showp ... 4&postcount=103)
* Fixed: AI no longer sees through fog better than player. (http://dev-heaven.net/issues/12178)
* Fixed: weather changes done in the vehicle init line considered when checking AI visibility on the mission start.
* Improved: Init scripts time limit increased from 3 ms to 100 ms.
* Optimized: setViewDistance is no longer slow when used to reduce view distance.
* Changed: Yellow server no longer listed at the bottom of the server list.
* Fixed: Signatures GameSpy key truncated to at most 200 Bytes. Too long list has caused other GS keys were not available due to overflow.
* Improved: Convoys now passing crossroads a bit faster.
* Improved: Road obstacle avoidance improved.
* Improved: Alt-F4 exits the game only in UI screens (including pause and map)
* Fixed: AI unable to traverse some roads when in combat.
* Fixed: Loading of some world was very slow unless -exThreads=0 was used.
* Fixed: Bug in TCMalloc which might be causing Out of memory (http://dev-heaven.net/issues/16099)
* Fixed: AI subordinates moving in convoy now leaving roads less frequently.
* Changed: Bounding overwatch movement now respects formation order.
* Fixed: Formations broken when in danger (http://dev-heaven.net/issues/16862)
* Fixed: Game is no longer checking files on W: drive during startup.
* Improved: AI using cover at house corners more often.
* Fixed: Prevent server crash on many malformed incoming network messages.
* Improved: Vegetation rendering using AToC (require antialiasing enabled)
* New: Player can command AI to move into a specific cover.
* Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s.
* Fixed: Non-existing files attempted to be open for procedural textures (http://dev-heaven.net/issues/13864)
* Improved: AI now always moves without covering when given move command by a player (http://dev-heaven.net/issues/16504).
* Improved: AI now always moves without covering when boarding a vehicle.
* Fixed: Helicopter flying too low when approaching a landing spot.
* Improved: AI keeping formation a bit more strictly while in combat.
* Fixed: AI units not following player in combat. (http://dev-heaven.net/issues/16353)
* Fixed: Fire command was not working on non-enemy targets.
* Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target.
* Fixed: Improved airplane terrain avoidance when attacking. (http://dev-heaven.net/issues/16219)
* Fixed: Possible ServerCommand abuse by non-admin attackers.
* Fixed: lip-sync in EW campaign and in MP while client using VON.
* Fixed: AI units sometimes walking in circles (http://dev-heaven.net/issues/16081)
* Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
* FIX: Engine crash with diag_log versus % r. 76245 - Replicated fix 73479 (fixed crash when no clutter shape)
* Fixed: More reliable VRAM detection on Vista/Win7 (using DXGI). (http://dev-heaven.net/issues/16163)
* Fixed: Units created by CreateUnit have had empty identity.
* Improved: AI helis able to fly a bit faster.
* Fixed: AI piloting a heli with a player as a gunner did not attempt to autorotate.
* Reduced lod switching in dense (forest, town) scenes.
* Fixed: Flood in RPT file caused by lines like "Object 2:200 (type Type_268) not found."
* Fixed: Fake server monitor line after client connects.

Data
* Changed: speed of some animations and turning speeds.

ARMA2 v1.09
* Fixed: I2 - mission is not failling before the takeoff.
* Fixed: C1,I1 - SD pistol mags were missing.
* Fixed: C5 - high command icons were not loaded.
* Fixed: C6 - task waypoint for transport important POW is fixed.
* Fixed: C3 - smuggler not shooting.
* Fixed: C2 - Pepan is not at the pump.
* Fixed: I1 - Shilka too strong.
* Fixed: I1 - Razor is hunting down one enemy on whole chernarus.
* Fixed: minor fixes in (CZ/RU) dubbing protocol.
能翻墙的地址可见

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发表于 2011-3-29 22:16:23 | 显示全部楼层
感谢楼主带来消息
发表于 2011-3-29 23:28:40 | 显示全部楼层
好歹你把地址发出来啊,就发了个图片出来,希望它能优化的是比1.09还要好.
发表于 2011-3-30 02:09:01 | 显示全部楼层
至少也得有大概的翻译啊。。。
 楼主| 发表于 2011-3-30 08:19:35 | 显示全部楼层
回复 moshido 的帖子

下载的地址天国已经被和谐了。
 楼主| 发表于 2011-3-30 08:20:57 | 显示全部楼层
回复 aleshaliyan 的帖子

英语不好 动手谷歌百度啊。
发表于 2011-3-30 13:15:13 | 显示全部楼层
{:soso__11587975271464161539_3:}四个RC补丁全靠那网盘,可我从来就没能打开过那个网址,只在F大空间下了的第一个1.59RC,悲剧居然说我文件有问题无法升级,于是打算等正式版出来再 重装!
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