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[新闻] 《武装突袭2》 测试补丁发布贴(6.29更新71749)

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发表于 2010-6-10 21:03:43 | 显示全部楼层 |阅读模式
本帖最后由 Rnzi 于 2010-6-29 09:42 编辑

目前最新beta补丁为:71749

下载地址:
ftp://downloads.bistudio.com/arm ... MA2_Build_71749.zip



最后更新信息:
[71721]  Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.   

以往更新信息:
   [71543]  File cache size increased a lot on systems with 4 GB RAM or more.
   [71484]  Fixed: C130 was crashing on takeoff.
   [71373]  Fixed crash http://dev-heaven.net/issues/11097
   [71143]  Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems.  If you want to use more CPUs, use -cpuCount=N to override this.
   [71117]  Optimized: Geometry loading in now optimized for multiple cores.  Extra threading now enabled by default on computers with more that 2 CPUs.  New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)
   [70817]  Fixed: Crash while rendering some custom worlds, e.g Schmalfelden
   [70793]  Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116)
   [70790]  Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147
   [70663]  New: Weather config values "size" and "height" for better control over the cloud layer.  Default values: size = 1.0; height = max(bright,0.6)
   [70661]  Improved: File handle management when more then 448 pbos are present is now more efficient.
   [70651]  Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.
   [70650]  Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
   [70646]  Fixed: Some objects were shortly "flashing" while changing LODs.
   [70582]  Improved: Increased dynamic cloud layer visibility.
   [70493]  Fixed: Shadow artifacts visible on some windows while moving.
   [70484]  Fixed: Car horn not played in MP
   [70439]  Fixed: Transient z-fight-like shadows artifacts while zooming.
   [70372]  Fixed: AI vision was too good on moonless nights.
   [70198]  Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
   [70192]  New: Parameter exThreads=N to control extra threading.  Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
   [69714]  "enablesimulation" fixed on dedicated server
   [69683]  VoN volume slider
   [68990]  Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
   [68694]  Reduced parallax map artifacts on sloped terrain.
   [68157]  HDRPrecision 16 or 32 respected when users selects it and card supports it.
   [68030]  MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
   [67312]  Fixed: AI is now able to take off with Camel airplane addon.
   [67033]  Improved AI airplane landing from very high altitude.
   [66997]  Optimized: Grass not rendered when flying high and fast, should reduce stutter.
   [65703]  New: Units report when reloading in combat situations.
   [65703]  New: Units report when throwing grenades in combat situations.
   [65679]  Fixed: AI Units called "covering" repeatedly while reloading.
   [65656]  "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
   [65605]  Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
   [64561]  New: Scripting function hideObject.
   [64056]  Fixed: Shining glasses on head preview in "edit player" menu.
   [63164]  Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
   [63126]  Improved: AI airplane now aiming at the ground targets using rudder as well.
   [63126]  Fixed: Some AI airplanes oscillated sideways when flying slow.
   [62888]  Fixed: Improved helicopter aiming with unguided rockets.
   [62868]  Fixed: AT/RPG soldiers often missed targets.
   [62700]  Fixed: Spatial weapon sounds
   [62687]  Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
   [62627]  Improved: "Invalid crew" config error no longer exits to desktop.
   [62533]  Fixed: The voice over net speech was often delayed more than required.
   [62532]  Fixed: The voice over net speech was often delayed more than required.
   [62492]  Fixed: Window size/position was not stored after a change.

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发表于 2010-6-11 13:16:16 | 显示全部楼层
我说你干脆弄个集中更新贴吧……
 楼主| 发表于 2010-6-11 13:36:37 | 显示全部楼层
可以。
发表于 2010-6-12 01:50:49 | 显示全部楼层
建议不使用近期的 测试补丁,
因为会出现: 内存读写错误而造成 死机。
 楼主| 发表于 2010-6-18 00:05:15 | 显示全部楼层
更新了。
发表于 2010-6-18 00:16:06 | 显示全部楼层
都1.7 beta了啊,下次直接出1.7版了
 楼主| 发表于 2010-6-24 11:53:21 | 显示全部楼层
更新了。我已经在用64位系统了,话说前段时间测试。在游戏中打开测试帧数任务,64位win7比32位win7高出8帧。我是3G的内存,现在用最新的补丁应该更大的内存会调用的更好。
发表于 2010-6-24 14:20:45 | 显示全部楼层
爽啊……寡人的4核+4G+64位终于爽了……
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