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[新闻] Tiscali网站对ArmA2的最新报道摘要,大量实际图片(较低画质)和一个巨大的高清视频

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发表于 2009-4-20 13:22:01 | 显示全部楼层 |阅读模式


相关摘要:

spoock posted a quick translation on the BI forums
    - low framerate (20fps) on PC HW (C2D 3 GHz, 4GB RAM a GF GTX-260 s 896 MB RAM),res.: 1280x1024 and highest details
    - reduction graphic resolution hadn't some effect for better framerate,but reduction graphic details was much good (decrease visibility under5km hadn't some impact on framerate)
    - set medium graphic details raised framerate on 35-40fps
    - engine wasn't checkout in preview build
    - AI is not so good on open areas (standart situations as we knows inArmA or OFP, when AI overlie, check all sides and continue in move)
    - AI had problem with orientation around houses (aim to fence, not to open area)
    - AI doing better cover (going around obstacles)
Maruk stated the following about this new information!

Quote Maruk :
Two little details to this:
    1) games tiscali broke embargo dategiven to all media world wide, which is tomorrow, why they did it, Ireally don't know. Also I suggest to read their comments with optics ofthat review of Arma 1: if you see Arma 1 the way their review, I thinkyou will see Arma 2 that way as well: http://games.tiscali.cz/reviews/arma/index.asp.

    2) All screenshot posted there made by them have wrong aspect ratio(looks like captured in 16/10 but posted as 4/3) which creates evenworse impression.
Anyway, let's wait for more previews to come next week and the week after for more balanced opinion.


Quote JD :
Hi, i'm editor of Tiscali Games, to comment and correct Maruk's statement regarding recent news:
    Justto clear up the confusion: these screenshots are no way broken, no badaspect ratio. This is how it comes directly from the game(preview-version), when set to 1280x1024 and 4:3 and high details =standard setting allowed by the game. We haven't done any conversion ofthe ratio or resolution of screenshots.

    We also didn't break the embargo for hands-on impressions, which willbe released tomorrow. This was only small teaser, as our standardmarketing practice.

    As for Maruk's reference to ArmA 1 subjective review (written by one ofTG's 30 freelancers): maybe would be helpful to learn how to accept anycritism regarding his child and don't take everything way too muchpersonal.


另外一些摘要:

      - Intel 3GHz Dualcore CPU, 4GB Ram, Geforce GTX 280 GPU. Graphic settings on high and very high with Full HD support. The viewdistance was set at max 4000m.
      - The sudden appearance of textures and details (LOD's) has been reduced dramaticaly and will now happen with max capacity or in the far distance for example when you look through the bino's or use the free camera to "fly" over the area.
      - With the action menu the player is able to drag friendly units which have been shot into safety. You will move slowly backwards in a crouched state. While doing this you can still fire your weapons from the hip, of course this will not be very precise. Once in safety you can heal the wounded unit.
      The same system works if a player is shot and will increase teamplay in MP and make it more easy for new players to survive a mission.
      - High Command:
            o With the use of the map the player can set waypoints for the troops to influence the battle. Every team under control will report contact and the radio message seem to be a lot less robotic as it was in OFP and Arma.
            o NATO symbolics to identify friendly and enemy troops is used. On the lower part of the screen the player is able to show his own squad members or complete squads.
            o The ordering system has been simplified, its now using a point and click system. You can use this for single units or complete squads.
            o Higher in rank the player will even be able to build complete bases with a free moving camera. This system was first introduced in Arma warfare and continued in Arma 2.- The default 2D mission editor has not been changed a lot but new in Arma 2 (its not sure though if it will be released together with the first release of the game) is the 3D editor. Using this the player is able to add units while in mission same as how we are able to do it in warfare mode. Also complex fortifications can easily be placed while using a submenu of pre-defined object setups.
      - The player will be able to do HALO jumps where it can controle its path. During the freefall animations and camarawork will give the player the impression of the speed during a freefall.
      - Realistic vehicle interiors
      - Reworked a more realistic and complexer VTOL for the Harrier.
      - The buildings on Chernarus seem to be at least partial dynamic destructible. Certain building will crumble partially and the leftovers from the buildings will still be enterable. But the largest portion of the building will destruct as how they do now in Arma.
      - The TOW Launcher has Steerable rockets through the optics.
      - Securom copy protection
      - No modding tools at release
      - Improved HDR
      - Improved handeling for armor
      - Features from VBS1 and VBS2 have been implemented for Arma 2 as well, tracers and scriptcommands for example

高清视频下载地址(700 MB, 540x420):

http://195.146.106.135/arma_2-tiscali_video-reportaz-hi.zip
发表于 2009-4-20 13:29:30 | 显示全部楼层
实际个P
截了一张全VERY HIGH除AA和AF和视距外的图,然后让别人以为其他的图都是这个设置下跑出来的。这种枪法比ZOL和PCPOP还差劲!!!
发表于 2009-4-20 13:31:38 | 显示全部楼层
他有胆量就解释一下这两张图是不是一个环境下截出来的!!!


这种枪文,看了图就知道能写什么好东西了
 楼主| 发表于 2009-4-20 13:39:01 | 显示全部楼层
msy同学,火大伤肝,遇事冷静,客观评判,有自己的认识就OK了,游戏而已,别太认真。
发表于 2009-4-20 15:13:24 | 显示全部楼层
那个鱼鹰的两翼能转吗
发表于 2009-4-20 15:53:03 | 显示全部楼层
本帖最后由 sd2234 于 2009-4-20 15:55 编辑

以上的游戏图片说不定是去年开发前游戏的图片,和现在的官方游戏实际图片相差甚远,根本就不是现在开发完的游戏图片.
发表于 2009-4-20 15:58:49 | 显示全部楼层
那个鱼鹰的两翼能转吗
q328856518 发表于 2009-4-20 15:13

当然,还是无级变速的
 楼主| 发表于 2009-4-20 15:59:13 | 显示全部楼层
以上的游戏图片说不定是去年开发前游戏的图片,和现在的官方游戏实际图片相差甚远,根本就不是现在开发完的游戏图片.
sd2234 发表于 2009-4-20 15:53


我求你你学点英文看看人家作者写的东西好不?
发表于 2009-4-20 18:11:03 | 显示全部楼层
本帖最后由 target_down 于 2009-4-20 18:12 编辑
实际个P
截了一张全VERY HIGH除AA和AF和视距外的图,然后让别人以为其他的图都是这个设置下跑出来的。这种枪法比ZOL和PCPOP还差劲!!!
msy 发表于 2009-4-20 13:29


网站上完整的原文里说过了 开始用最高画质 帧数太低受不了后来调中了 才能继续流畅测试

看了截图后 里面确实存在不少BUG 有副图是开着悍马 车上机枪手的位置没人 但机枪疑似在开火 有火焰

还有就基本别指望2的物理效果改进了 最左下角的图片能说明
发表于 2009-4-20 18:15:53 | 显示全部楼层
网站上完整的原文里说过了 开始用最高画质 帧数太低受不了后来调中了 才能继续流畅测试

看了截图后 里面确实存在不少BUG 有副图是开着悍马 车上机枪手的位置没人 但机枪疑似在开火 有火焰

还有就基本别指望 ...
target_down 发表于 2009-4-20 18:11

你来解释一下他们脑子里的“中”好吧?
看看上图,那两张都是中?
不是他们脑子进水了,就是我的脑子被门夹了
发表于 2009-4-20 20:23:55 | 显示全部楼层
网站上完整的原文里说过了 开始用最高画质 帧数太低受不了后来调中了 才能继续流畅测试

看了截图后 里面确实存在不少BUG 有副图是开着悍马 车上机枪手的位置没人 但机枪疑似在开火 有火焰

还有就基本别指望 ...
target_down 发表于 2009-4-20 18:11


大哥,只是没有用布娃娃系统好不好,BI之所以不用布娃娃系统因为他们的人物模型制作方式不同,具体哪里不一样看看BI的人物在斜坡上行走时的姿势再跟BF或CS对比下就知道了,BI的人物模型是会适应地形的,所以没法套用布娃娃系统。再说,没有布娃娃不代表物理引擎不能改进,好歹修改一下参数,让碰撞系数和重力加速度更符合实际也好。
发表于 2009-4-20 21:58:37 | 显示全部楼层
现在这些图片也代表不了游戏最后的版本,只有游戏出来后才能看出这个游戏怎么样.
发表于 2009-4-20 22:22:55 | 显示全部楼层
。。。。。。我算知道什么是双重标准了。
发表于 2009-4-20 22:29:03 | 显示全部楼层
说实话,对于画面从来不做考虑,(没钱啊,我估计我机器也就是有着测试图样了)我反倒关心是游戏内容了,比拼画面没用,闪龙和AA2开最高都差不多,但是实际吗?可能吗??AI是不是有所改变啊呢,模型还是一如既往的优秀啊,期待翻译游戏特色测试翻译,画面党可以退散了。
发表于 2009-5-4 22:12:24 | 显示全部楼层
画面很好啊,我觉得游戏性更重要吧~
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