首先,本次的升级,修改众多,补丁庞大(600M以上)......以下是修改的项目的相关声明: Summary Version 1.05 makes all game versions released up to date at almost one level (with the exception of single player mission M13 Blood, Sweat and Tears that remains only in 505 Games retail DVD Edition).
The update comes in two versions:
ArmA Euro Patch for version 1.04 only ArmA International Update for all versions released so far 1.0, 1.01, 1.02 and 1.04 It's also possible to Buy & Download ArmA English version 1.05 from sprocketidea.com now.
Main new features and improvements since version 1.04 are:
Gameplay grass is now simulated for AI and multiplayer (including largerd view distances) STOVL support improved 3D iron sights improved satchel simulation (including detection of player and AI usage) Campaign various improvements and bug fixes across all campaign missions UI overall polish and streamline of menus new modern GPS device enabled for some vehicles and situations satellite texture can be displayed in the main map Controls improved stability of helicopters (yaw now does not affect bank) extended support for keyboard shortcuts (you can toggle by holding any key and press second key together) AI general AI tweak and improvements more realistic AI target detection Multiplayer improved MP browser improved voice over net (you can hear enemy talking, direct channel is enabled) Compatibility all versions possible to upgrade to 1.05 level English subtitles enabled for Czech and German versions
Engine Change Log 5122 - Changed: Video options Quality preference now affects terrain detail as well. 5122 - Fixed: Setting overall settings to Very low was not properly indicated in video options. 5122 - Fixed: AI Machine gunners are now more aggressive against near infantry unit. 5122 - Fixed: Motorbikes right/left turning is now enabled even when looking around 5122 - Fixed: AI could sometimes aim into the air when targeting an unknown land unit. 5122 - Fixed: Explosion sometimes revealed the exact unit position to the AI units. 5122 - Fixed: Texture extension can be supplied with the procedural color texture now (texture type is calculated according to it) 5122 - Fixed: AI was planning the path over the destroyed bridge 5122 - Fixed: Boat can now be controlled by mouse 5123 - Fixed: Bad voice buffer unqueuing, could cause memory leak when using voice over net. 5123 - Fixed: Silent sound cut off too early when load sound was near 5123 - Fixed: AI was not able to uses satchels on Destroy waypoints. 5123 - Fixed: Binocular style laser designators were using wrong models and animations. 5123 - Improved: Increased internal cache size for computers with more than 512 MB of RAM. 5123 - Fixed: AI usage of laser designators much improved. 5124 - Fixed: MP session list - Server state not shown for incompatible sessions 5124 - Fixed: MP session list - country is shown for all sessions now 5124 - New: New trigger types "Seized by ..." 5124 - Fixed: MP session browser - sometimes session info was hiding and showing repeatedly 5124 - New: Access to option categories directly from the main menu 5124 - Fixed: When the script change the player using "selectPlayer" function from the dead one, game info about the mission state is changed as well. 5124 - New: different progress indicator during game startup 5124 - New: playerKilledScript entry in the description.ext of the mission can override this entry in the config 5126 - Fixed: Crash when command "hintC" was used 5126 - Fixed: status of disableAI is now saved and loaded. 5126 - Fixed: DS crash occurred when mission with some special name (containing '%') was selected 5126 - Fixed: MP - manual fire rate was too high sometimes 5126 - Fixed: Aircraft were sometimes disappearing when flying above small objects. 5126 - Added: MP - new server scripting function lock 5126 - Added: MP - new commands #lock, #unlock 5126 - New: Possibility to show satellite textures in the in-game map and briefing 5126 - New: Multiple layers of cut effects, extended version of commands cutText, cutRsc and cutObj 5126 - Added: functions titleFadeOut, cutFadeOut 5126 - Fixed: View limits in vehicle applied on TrackIR and NumPad looking around 5126 - Fixed: MP - Cancel button in the briefing will return player to lobby, not to server browser 5126 - New: Map legend parameters are now read from the resource 5126 - Fixed: When using shadow detail high with some nVidia cards (Nv3x chip-set) loading screen could happen sometimes mid-game. The problem was caused by bad usage of D3DSAMP_SRGBTEXTURE, which was wrongly handled by the driver.
5126 - New: commands hint, hintCadet now works also with the structured text 5126 - Fixed: MP game using ships was crashing 5126 - Fixed: Function "hintC" (versions with the title) - when dialog is closed, text is shown in HUD 5126 - Fixed: Integer light constants as I_POINTLOOPCOUNT were not recorded and there was a problem when using compass during the day 5126 - Fixed: MP Voice over Net on LAN sessions was not working sometimes 5126 - Fixed: Hellfires (maverickweapon) on a helicopter were visible even when the helicopter was destroyed 5127 - Fixed: Mouse cursor color was not handled correctly 5127 - Added: function difficultyEnabled 5127 - Added: functions ctrlMapScreenToWorld, ctrlMapWorldToScreen 5127 - Fixed: Threat calculation was inaccurate for weapons with multiple modes 5127 - Fixed: Fully closed vehicle interiors were rendered with strange gray shadows with shadow detail Normal or lower. 5127 - Fixed: Switching into the mission editor by clicking on the Task bar caused selecting mode to be active. 5127 - Changed: Message about addons not listed in the mission is no longer displayed when playing single player missions. 5127 - Added: New animation controller cabin for airplanes. 5128 - Change: airplane fuel consumption dependent on thrust. 5128 - Added: function addVehicle 5128 - Fixed: Crash during saving game in Library mission 5128 - Fixed: Zoom instead of optics in transport 5128 - Fixed: Improved airplane landing autopilot. 5128 - Fixed: STOVL ability added (use autohover action to toggle VTOL mode). 5128 - Fixed: AI now considers grass layer in the visibility calculations. 5128 - Fixed: Terrain detail low/very low no longer degrades quality unless viewdistance requires it. 5128 - New: enableGPS vehicle config entry can enable GPS for given vehicle 5128 - Fixed: When OpenAL is unable to create sound buffer for VoN, the game continues without VoN. 5128 - Fixed: Group leader now can command subordinates to get in secondary turrets 5128 - Fixed: command "crew" now lists all gunners in the vehicle 5128 - Fixed: Units created dead were partially alive. 5128 - Fixed: "fire" command works for all turrets now 5128 - Fixed: AI cars not willing to drive under power lines. 5128 - New: Any combinations of two keys can be used for user action mapping 5128 - Fixed: Dedicated server radio processing was broken, resulting in AI often not doing what expected. 5128 - Fixed: watch and compass no longer shown once mission is restarted. 5128 - Fixed: Moving of cars in convoy - better following of road 5128 - Fixed: Controls mapped on 3D object did not work correctly in different screen ratios than 4:3 5128 - Fixed: AI sometimes did not takeoff when placed on the runway. 5128 - New: Gear shifting limits can now be defined in the config for each vehicle. 5128 - Fixed: UI - button text position calculation improved 5128 - Fixed: UI - structured text drawing - spaces between elements 5129 - Fixed: MP - Radio messages echo on remote clients was missing 5129 - Fixed: MP - get out waypoint did not work as in single player (player not forced out, player commanded to get in) 5129 - Fixed: UI - disabled default button responded to Enter 5129 - Fixed: The game crashed when gear screen was opened and the player was vanished (using scripting functions) 5129 - Fixed: Airplane landing light may be now off when gear is up. 5129 - Fixed: Aircraft may miss lighting from its own lights when airborne. 5129 - Fixed: Colored positional lights were rendered white. 5129 - Fixed: Display all (fading) HUD elements when mission is restarted 5129 - New: possibility to skip briefing screen using "briefing = 0" in the mission description.ext 5129 - Improved: Delay when returning from map to game is now much shorter. 5129 - Improved: Improved night vision goggles rendering. 5129 - Added: functions setCurrentWaypoint, waypoints 5129 - Added: function distributionRegion 5129 - Fixed: Reduced water splash volume when boats are not moving. 5129 - Fixed: Reduced distant unit warping / jumping. 5130 - Fixed: Languages switching was disabled for some distributions 5130 - Fixed: mission editor - condition changed when Continue button is shown 5130 - Added: functions assignedVehicle, assignedVehicleRole 5130 - Fixed: function "deleteWaypoint" now works for all waypoints (recent, current) 5130 - Fixed: After save/load weapons might become invisible. 5130 - Fixed: AI - After transport of player's group, AI was staying on the same position 5130 - Fixed: Drawing of subtitles (all structured texts) - the offset of shadow was not always fixed 5131 - Fixed: Prone rolling no longer activates lean toggle 5131 - Fixed: Tracers are visible again early in the night 5132 - Fixed: When fleeing is disabled, units never flee - even when having no weapons 5132 - Fixed: AI did now follow player over the bridge 5132 - Fixed: server config parameter persistent is fully working now 5132 - Fixed: MP - situation when admin logged in during mission voting is handled correctly now 5132 - Fixed: AI flying helicopter was changing dive wildly when flying fast. 5133 - Fixed: Iron sight view no longer strictly tied to a weapon. 5133 - Fixed: MP - admin is deciding when briefing is finished now 5133 - Fixed: UI - Single missions dialog title is changing by the selected folder 5133 - Fixed: when alternate directory for profiles given by command line options -profiles, user profiles are no longer stored to this directory, but to its Users subdirectory 5134 - Fixed: Improved AI spotting ability in towns. 5134 - Fixed: Look around in vehicles (faster and better limits now) 5135 - Fixed: AI deprecated to get in heavy damaged vehicle even when repaired again ARMA1.05升级程序下载地址: http://web1.ipx21087.ipxserver.de/download/arma/Arma_InternationalUpdate105.zip 下列CD-KEY可以用于1.05版本的升级(也就是现在就可以升级)。我个人使用的是(M1Y3-XLTRD-7GKRF-VR4XB-25BYG)。请各位选用。K87H-NG0NE-44PLC-KSXTH-ZECM2 EX1G-2158C-V0X9D-CXX19-MBJH9
94RA-GD028-8BZ8K-15RSN-245Y2
3TZC-YAS1H-FTFX1-J4K1G-N02MC
9T5C-BNH3X-45R0R-65Y3E-G5HCH
8VRV-KSAKP-B5M8N-XHP4L-2A35J
DNFN-KD6LC-ZYCJL-14Z3Y-P5XM3
M1Y3-XLTRD-7GKRF-VR4XB-25BYG
破解补丁:1.5 CRACK http://m0007.gamecopyworld.com/games/pc_arma.shtml#ArmA: Armed Assault v1.05.5136 [ENGLISH] Fixed EXE
目前的CRACK存在射击失去准头的BUG,请谨慎使用。 [此帖子已经被作者于[lastedittime]1173512353[/lastedittime]编辑过] |