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武装突袭[1.05]升级补丁及方法

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发表于 2007-3-3 08:21:04 | 显示全部楼层 |阅读模式

首先,本次的升级,修改众多,补丁庞大(600M以上)......以下是修改的项目的相关声明:

Summary
Version 1.05 makes all game versions released up to date at almost one level (with the exception of single player mission M13 Blood, Sweat and Tears that remains only in 505 Games retail DVD Edition).

The update comes in two versions:

ArmA Euro Patch for version 1.04 only
ArmA International Update for all versions released so far 1.0, 1.01, 1.02 and 1.04
It's also possible to Buy & Download ArmA English version 1.05 from sprocketidea.com now.


Main new features and improvements since version 1.04 are:

Gameplay
grass is now simulated for AI and multiplayer (including largerd view distances)
STOVL support
improved 3D iron sights
improved satchel simulation (including detection of player and AI usage)
Campaign
various improvements and bug fixes across all campaign missions
UI
overall polish and streamline of menus
new modern GPS device enabled for some vehicles and situations
satellite texture can be displayed in the main map
Controls
improved stability of helicopters (yaw now does not affect bank)
extended support for keyboard shortcuts (you can toggle by holding any key and press second key together)
AI
general AI tweak and improvements
more realistic AI target detection
Multiplayer
improved MP browser
improved voice over net (you can hear enemy talking, direct channel is enabled)
Compatibility
all versions possible to upgrade to 1.05 level
English subtitles enabled for Czech and German versions


Engine Change Log
5122 - Changed: Video options Quality preference now affects terrain detail as well.
5122 - Fixed: Setting overall settings to Very low was not properly indicated in video options.
5122 - Fixed: AI Machine gunners are now more aggressive against near infantry unit.
5122 - Fixed: Motorbikes right/left turning is now enabled even when looking around
5122 - Fixed: AI could sometimes aim into the air when targeting an unknown land unit.
5122 - Fixed: Explosion sometimes revealed the exact unit position to the AI units.
5122 - Fixed: Texture extension can be supplied with the procedural color texture now (texture type is calculated according to it)
5122 - Fixed: AI was planning the path over the destroyed bridge
5122 - Fixed: Boat can now be controlled by mouse
5123 - Fixed: Bad voice buffer unqueuing, could cause memory leak when using voice over net.
5123 - Fixed: Silent sound cut off too early when load sound was near
5123 - Fixed: AI was not able to uses satchels on Destroy waypoints.
5123 - Fixed: Binocular style laser designators were using wrong models and animations.
5123 - Improved: Increased internal cache size for computers with more than 512 MB of RAM.
5123 - Fixed: AI usage of laser designators much improved.
5124 - Fixed: MP session list - Server state not shown for incompatible sessions
5124 - Fixed: MP session list - country is shown for all sessions now
5124 - New: New trigger types "Seized by ..."
5124 - Fixed: MP session browser - sometimes session info was hiding and showing repeatedly
5124 - New: Access to option categories directly from the main menu
5124 - Fixed: When the script change the player using "selectPlayer" function from the dead one, game info about the mission state is changed as well.
5124 - New: different progress indicator during game startup
5124 - New: playerKilledScript entry in the description.ext of the mission can override this entry in the config
5126 - Fixed: Crash when command "hintC" was used
5126 - Fixed: status of disableAI is now saved and loaded.
5126 - Fixed: DS crash occurred when mission with some special name (containing '%') was selected
5126 - Fixed: MP - manual fire rate was too high sometimes
5126 - Fixed: Aircraft were sometimes disappearing when flying above small objects.
5126 - Added: MP - new server scripting function lock
5126 - Added: MP - new commands #lock, #unlock
5126 - New: Possibility to show satellite textures in the in-game map and briefing
5126 - New: Multiple layers of cut effects, extended version of commands cutText, cutRsc and cutObj
5126 - Added: functions titleFadeOut, cutFadeOut
5126 - Fixed: View limits in vehicle applied on TrackIR and NumPad looking around
5126 - Fixed: MP - Cancel button in the briefing will return player to lobby, not to server browser
5126 - New: Map legend parameters are now read from the resource
5126 - Fixed: When using shadow detail high with some nVidia cards (Nv3x chip-set) loading screen could happen sometimes mid-game.
The problem was caused by bad usage of D3DSAMP_SRGBTEXTURE, which was wrongly handled by the driver.

5126 - New: commands hint, hintCadet now works also with the structured text
5126 - Fixed: MP game using ships was crashing
5126 - Fixed: Function "hintC" (versions with the title) - when dialog is closed, text is shown in HUD
5126 - Fixed: Integer light constants as I_POINTLOOPCOUNT were not recorded and there was a problem when using compass during the day
5126 - Fixed: MP Voice over Net on LAN sessions was not working sometimes
5126 - Fixed: Hellfires (maverickweapon) on a helicopter were visible even when the helicopter was destroyed
5127 - Fixed: Mouse cursor color was not handled correctly
5127 - Added: function difficultyEnabled
5127 - Added: functions ctrlMapScreenToWorld, ctrlMapWorldToScreen
5127 - Fixed: Threat calculation was inaccurate for weapons with multiple modes
5127 - Fixed: Fully closed vehicle interiors were rendered with strange gray shadows with shadow detail Normal or lower.
5127 - Fixed: Switching into the mission editor by clicking on the Task bar caused selecting mode to be active.
5127 - Changed: Message about addons not listed in the mission is no longer displayed when playing single player missions.
5127 - Added: New animation controller cabin for airplanes.
5128 - Change: airplane fuel consumption dependent on thrust.
5128 - Added: function addVehicle
5128 - Fixed: Crash during saving game in Library mission
5128 - Fixed: Zoom instead of optics in transport
5128 - Fixed: Improved airplane landing autopilot.
5128 - Fixed: STOVL ability added (use autohover action to toggle VTOL mode).
5128 - Fixed: AI now considers grass layer in the visibility calculations.
5128 - Fixed: Terrain detail low/very low no longer degrades quality unless viewdistance requires it.
5128 - New: enableGPS vehicle config entry can enable GPS for given vehicle
5128 - Fixed: When OpenAL is unable to create sound buffer for VoN, the game continues without VoN.
5128 - Fixed: Group leader now can command subordinates to get in secondary turrets
5128 - Fixed: command "crew" now lists all gunners in the vehicle
5128 - Fixed: Units created dead were partially alive.
5128 - Fixed: "fire" command works for all turrets now
5128 - Fixed: AI cars not willing to drive under power lines.
5128 - New: Any combinations of two keys can be used for user action mapping
5128 - Fixed: Dedicated server radio processing was broken, resulting in AI often not doing what expected.
5128 - Fixed: watch and compass no longer shown once mission is restarted.
5128 - Fixed: Moving of cars in convoy - better following of road
5128 - Fixed: Controls mapped on 3D object did not work correctly in different screen ratios than 4:3
5128 - Fixed: AI sometimes did not takeoff when placed on the runway.
5128 - New: Gear shifting limits can now be defined in the config for each vehicle.
5128 - Fixed: UI - button text position calculation improved
5128 - Fixed: UI - structured text drawing - spaces between elements
5129 - Fixed: MP - Radio messages echo on remote clients was missing
5129 - Fixed: MP - get out waypoint did not work as in single player (player not forced out, player commanded to get in)
5129 - Fixed: UI - disabled default button responded to Enter
5129 - Fixed: The game crashed when gear screen was opened and the player was vanished (using scripting functions)
5129 - Fixed: Airplane landing light may be now off when gear is up.
5129 - Fixed: Aircraft may miss lighting from its own lights when airborne.
5129 - Fixed: Colored positional lights were rendered white.
5129 - Fixed: Display all (fading) HUD elements when mission is restarted
5129 - New: possibility to skip briefing screen using "briefing = 0" in the mission description.ext
5129 - Improved: Delay when returning from map to game is now much shorter.
5129 - Improved: Improved night vision goggles rendering.
5129 - Added: functions setCurrentWaypoint, waypoints
5129 - Added: function distributionRegion
5129 - Fixed: Reduced water splash volume when boats are not moving.
5129 - Fixed: Reduced distant unit warping / jumping.
5130 - Fixed: Languages switching was disabled for some distributions
5130 - Fixed: mission editor - condition changed when Continue button is shown
5130 - Added: functions assignedVehicle, assignedVehicleRole
5130 - Fixed: function "deleteWaypoint" now works for all waypoints (recent, current)
5130 - Fixed: After save/load weapons might become invisible.
5130 - Fixed: AI - After transport of player's group, AI was staying on the same position
5130 - Fixed: Drawing of subtitles (all structured texts) - the offset of shadow was not always fixed
5131 - Fixed: Prone rolling no longer activates lean toggle
5131 - Fixed: Tracers are visible again early in the night
5132 - Fixed: When fleeing is disabled, units never flee - even when having no weapons
5132 - Fixed: AI did now follow player over the bridge
5132 - Fixed: server config parameter persistent is fully working now
5132 - Fixed: MP - situation when admin logged in during mission voting is handled correctly now
5132 - Fixed: AI flying helicopter was changing dive wildly when flying fast.
5133 - Fixed: Iron sight view no longer strictly tied to a weapon.
5133 - Fixed: MP - admin is deciding when briefing is finished now
5133 - Fixed: UI - Single missions dialog title is changing by the selected folder
5133 - Fixed: when alternate directory for profiles given by command line options -profiles, user profiles are no longer stored to this directory, but to its Users subdirectory
5134 - Fixed: Improved AI spotting ability in towns.
5134 - Fixed: Look around in vehicles (faster and better limits now)
5135 - Fixed: AI deprecated to get in heavy damaged vehicle even when repaired again

ARMA1.05升级程序下载地址:

http://web1.ipx21087.ipxserver.de/download/arma/Arma_InternationalUpdate105.zip

下列CD-KEY可以用于1.05版本的升级(也就是现在就可以升级)。我个人使用的是(M1Y3-XLTRD-7GKRF-VR4XB-25BYG)。请各位选用。K87H-NG0NE-44PLC-KSXTH-ZECM2


EX1G-2158C-V0X9D-CXX19-MBJH9


94RA-GD028-8BZ8K-15RSN-245Y2


3TZC-YAS1H-FTFX1-J4K1G-N02MC


9T5C-BNH3X-45R0R-65Y3E-G5HCH


8VRV-KSAKP-B5M8N-XHP4L-2A35J


DNFN-KD6LC-ZYCJL-14Z3Y-P5XM3


M1Y3-XLTRD-7GKRF-VR4XB-25BYG

 

破解补丁:1.5 CRACK


http://m0007.gamecopyworld.com/games/pc_arma.shtml#ArmA: Armed Assault v1.05.5136 [ENGLISH] Fixed EXE

 

目前的CRACK存在射击失去准头的BUG,请谨慎使用。

[此帖子已经被作者于[lastedittime]1173512353[/lastedittime]编辑过]
发表于 2007-3-4 15:29:01 | 显示全部楼层
====Gameplay====
* grass is now simulated for AI and multiplayer (including largerd view distances)
草对AI现在也有效果了,在多人模式时也同样(哪怕你开很远的视距)
* STOVL support 
直持垂直起降了(指AV8吧)
* improved 3D irong sights
更新的3D瞄准具
* improved satchel simulation (including detection of player and AI usage)
更新的炸药特性,包括AI和玩家使用方法
====Campaign====
* various improvements and bug fixes across all campaign missions
修改了战役任务的一些BUG
====UI====
* overall polish and streamline of menus
~~界面有改变
* new modern GPS device enabled for some vehicles and situations
地图模式里增加新的GPS模型
* satellite texture can be displayed in the main map
卫星的贴图现在在地图上可显示了
====Controls====
* improved stability of helicopters (jaw now does not affect bank)
直升机的控制更容易些了
* extended support for keyboard shortcuts (you can toggle by holding any key and press second key together)
对复合按键的支持
====AI====
* general AI tweak and improvements
增强AI
* more realistic AI target detection
AI在瞄准时的反应更真实了
====Multiplayer====
* improved MP browser
多人模式界面更新
* improved voice over net (you can hear enemy talking, direct channel is enabled)
增强语音直连(难道能带替TS?)
====Compatibility====
* all versions possible to upgrade to 1.05 level
所有版本都能升到1.05
* English subtitles enabled for Czech and German versions
捷克版和德文版可开启英文界面
===How to use STOVL===
Harrier (AV8B) can now perform Short takeoff and vertical landing (STOVL). 
现在AV8可以垂直起降了
It is controled with "Autohover ON/OFF" action. 
用"Autohover ON/OFF"来控制

===Air.pbo===
*Fixed mass positioning in all helicopter models - jaw naw does not afect bank
修正了飞机的模型
*New engine sound for AV-8
AV8换了新的引擎声 
*Disabled lights on parachutes
取消了降落伞的灯光 
*Mi17 added mirror material
Mi17加了镜面的模
*SU34, SU34b - added clansigns and proxy flag 
SU34加入了多人模式时的挂队标和旗
*config.cpp
**GPS disabled for Camel and Parachute
Camel和Parachute取消了GPS能力
**configured HUD
修正HUD
**fixed Harrier landing light 
修正飞机的降落灯光
**changed head movement limitations
修正头部移动的最小范围
*model.cfg
**openable canopy for harriers
飞机可以打开舱盖了
*modified pilot anims for crew in cocpits with HUD
修改飞行员动作
*fixed hud definition for helicopters 
修改直升机的HUD
*parachute sound occlusion fixed
修改了降落伞的声音问题
===Anims.pbo===

*Fixed inbetween issue that civilians could not go prone forward 
修正平民不能在前进时卧到
*Sprinting enabled for several stances 
冲刺距离修改
*Bug in the transition from handgun to launcher fixed 
修正手枪和火箭筒切换的动作
*Deformation when looking around with lowered rifle 
修正放低枪时的动作
*Improved middle part of animations in cutscene 7 - fingers and hands 
修改人体腰部的动作
发表于 2007-3-5 19:22:29 | 显示全部楼层
看来要等到ARMA1。96时游戏才基本完善
发表于 2007-6-22 23:27:12 | 显示全部楼层
1.96::L ....................急
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