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[新闻] 有生之年,RHS模组更新啦!从v0.36.1-0.37

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发表于 2015-4-20 09:22:25 | 显示全部楼层 |阅读模式
本帖最后由 Suyi控 于 2015-4-20 09:49 编辑

大概翻译下比较重要的
CHANGELOG.txt

# Changelog Legend

```git
+ Added

- Removed

@ Fixed

^ Improved
```

# 0.3.7

## ADDED IN 0.3.7

```git
+ Added plissa to T80UE1
(T-80UE-1不知道加了点啥)
+ Added R-142 deployed configuration
(R-142电台加了一个布设状态)
+ Variant of the 6B13 rigged with 6Sh92
(6B13防弹衣加了一个带6Sh92携行具的版本)
+ Added DTK-4 (Short)

+ Added DTK-4 (Long)
(DTK-4枪口装置出现了长形和短型)
+ Added traverse sound for T-72 & T-80 (more to come later)
(加了T-72和T-80的啥音效)
+ Added AK5 muzzle flash hider
(加了AK5型消焰器)
+ Added DTK-4 (7.62)M
(加了DTK-4(7.61)M消焰器)
+ T-72B3 now uses experimental armour system (depleting ERA, Improved penetration)
(T-72B3的实验型系统,爆反效果在遭到一次攻击后会消失,增加了抗穿)
+ Added Gurdy's M88 uniform (plus strings)
(加了M88军服)
+ Added hasBipod param to weapons with integrated bipod
(支持两脚架(万岁!))
+ AIS/RAM compatibility & support for tandem HEAT warheads
(改进了算法,支持串联破甲战斗部)
+ Added category class to vehicles (fixes ZEUS cost module recognition + 3rd party mods may use it for better vehicle class recognition)
(这个不知道是改了啥)
+ Added new AK reload animation (now follows AFRF Doctrine - One hand manipulation)
(AK装填动画改了,现在是按照俄军规范,单手换)
(说一下,过去是苏军规范,双手换,俄军规范是用左手)
+ Added some missing authors to rifles
(加了一些步枪模型作者)
+ Added easy deployment script - [tochka,1] spawn rhs_fnc_ss21_AI_prepare
(加脚本)
+ Added deployment anim available at VG
(加了布设两脚架的动画,不明)
+ Added flatbed variants for GAZ-66 & Ural 4320
(给嘎斯-66和乌拉尔4320加了拖车版)
+ Added Polish stringtables by Gienkov
(加了波兰语)
+ Added 1P78
(加了1P78瞄具)
```

## IMPROVED IN 0.3.7

```git
^ Changed metal_plate penetration material to new weapon_plate for russian weapons

^ Matched the AK reload sounds with the modified animation
(AK装弹音效和动作同步)
^ Removed military decals from civilian trucks

^ Added hatch management function for T-72/T-80 NSVT (should improve MP stability)
(可以在出舱情况下使用T-72/T-80的车长高射机枪)(这个被骂了一年了总算改了)
^ Unified Russian weapon inventory icon facings.
(武器库的小图标)
^ Updated RU hitpoint & armor values (no longer the RU faction inherits values from alien factions with an additional armor; now inherits values from AAF )
(改了不少装甲值,现在以AAF为基准,和原版融合)
^ Updated RU vests.
(防弹衣)
^ Improved Tochka-U scripts
(圆点-U的脚本改进)
^ Added reslods to russian muzzle brakes
(?)
^ Tweaked T-72B3 FG
(?)
^ Tweaked T-72B NSVT in FG
(?)
^ Tweaked BMP3 loadout
(BMP-3的弹药装备小改)
^ Fixed visible proxies after destruction for BMP-3
(BMP-3残骸模型改动)
^ Tweaked BMP3 loadout

^ Added lodnoshadow=1 param to BMP-3 proxies

^ Updated CTI Insurgents (adding AKM + GP25)
(叛军更新)
^ Tweaked AKM ironsights
(AKM瞄具更新)
^ Corrected RU Grenadier's vest's value for coherence sake.

^ Tweaked UPK23 smdi

^ Tweaked HeadAimDown param for SU-25 - targeting of AG targets

^ Added AK103 inventory pictures

^ Lowered disposable RPG mass

^ Scoped = 1 patchless soldiers till they receive proper names

^ Improved T-80B & T-80A FG + Added ERA hidding after depletion
(T-80B和T-80A的??改进+爆反在遭到攻击后会消失)
^ Added ability to hide light covers in VG for UAZ, URAL & GAZ-66
(可以把什么东西撞到车上)
^ Added res lod to PMM

^ Added experimental new method for FCS calc together with new data for 3bm42m & 3bm46
(3BM42M和3BM46的数据改进,顺便改了火控算法)
^ AKM/AKMS default sights zeroed to 350M
(AKM的默认瞄具归零改成350米)(之前是440)
^ Sprut has now a better tankturnforce
(章鱼坦克歼击车的坦克转向力更大)
^ T-80s now accelerate better and faster
(T-80加速更快)
^ All T-80s now use the 4-box system for weight distribution

^ Added reslods to PKM & AKM

^ Added SU-25 to zeus CAS module

^ Added Russian mines to mine module
(把俄制地雷加到了地雷模块里)
^ Added shadows to PRV-13

^ Tweaked cargo poses on BTR-80A

^ Retimed anim sources on AK rifles to fit new character animations

^ Replaced networked variable with animationPhase

^ Corrected PKM ammo box dimensions and handle size

^ Added pivot points to some AK74M rifles

^ Tweaked Tochka-U nuke script
(微调了圆点-U核导弹的脚本)
^ Added missing gunner hatch shadow to T-80B & A

^ Updated RU vehicles water fording - Close T597.

^ Added some VG support for BTRs

^ Tucha smoke launcher system reworked

^ Smoke generators Added to some vehicles [Ctrl+C to change coutermeasure mode, C to deploy while engine running]

^ Updated RU Stringtable's Spanish translations

^ Add parachute to SU-25 Pilots

^ Changed folded AK hand anim

^ Added more vehicles to insurgents
(给叛军加了一些车辆)
^ Added deploy pivot memory point to east weapons

^ Improved destruction materials for ka52 & mi24

^ Added support for VG for most of vehicles

^ updated ASDG jr compatibility code for marksman dlc

^ Improved cockpit model in exterior res lod for mi24

^ Added all RU Weapons to Zeus/Editor spawn list

^ Added some missing elements in FG for T-72 (searchlights, nsvt, etc)

^ Improved TFAR compatbility: LR Radios based on vehicle data

^ BTR-80 and 60 crew proxies moved to prevent clipping through hull - closes issue T634

^ Added automatic loading of disposable launchers for player (to prevent dumb looking "loading" of such launchers)
```

## FIXED IN 0.3.7

```git
@ Fixed canFloat param on BMP-1/2
(改了BMP-1/2的水上运动脚本,估计就是总算能在水上走了)
@ Fixed SU-25 lights

@ Fixed wrong inheritance of camo ak74m (scope = private error)

@ Fixed FCS scripts
(火控脚本更新)
@ Fixed T-80u missing sources errors in rpt

@ Fixed control sticks inverted movement in mi8 & ka52

@ Fixed mi24 gunner memory point

@ Fixed FFV issue for mi24 & BTR-80s

@ Fixed hidding second antenna for command versions of BMDs

@ Fixed transparency issue with T-80B NSVT collimator

@ Fixed Pchela 1-t rpt errors

@ Fixed warped faces on PMM slide

@ Fixed warping ploys on PMM slide in viewPilot LOD

@ Fixed cargosystem lod issue

@ Fixed BMD-1/2 init not working

@ Fixed fording depth for tanks with snorkel

@ Fixed some BMP-3 .rpt errors

@ Corrected supply points for Ural & BTRs

@ PK reload sounds are now in sync again.

@ Fixed 6Sh-92 headset cliping

@ Fixed T-80UE-1 loadout

@ Fixed grey SU-25 Kh29 loadout

@ Fixed BMP-3 turnedout anim

@ Fixed BMP-2/BTR-80A sight script

@ Fixed T-80A weight

@ NVG visible for uaz open passangers

@ Fixed snorkel script not working with commander/gunner inside due to Changed anim names
```

## REMOVED IN 0.3.7

```git
- Removed BIS FCS ranges from 2S3
```
 楼主| 发表于 2015-4-20 09:38:39 | 显示全部楼层
本帖最后由 Suyi控 于 2015-4-20 21:22 编辑

这个是美军的
CHANGELOG.txt

# Changelog Legend

```git
+ Added

- Removed

@ Fixed

^ Improved
```

# 0.3.7

## ADDED IN 0.3.7

```git
+ Orange & Yellow Ballistic Glasses

+ Added M203
(加了M203)
+ Added Kimi HMD for various helicopters

+ M1911A1
(加M1911)
+ Added female radio protocol (WIP - connected only to AAF soldiers right now)
(加了女性声音?)
+ Armed FMTV
(武装版FMTV)
+ Added open & flatbed FMTV variants
(FMTV的敞篷+拖车型)
+ All new M240 reload sounds
(M240装填音效)
+ Added all US Weapons to Zeus/Editor spawn list

+ UH1Y and AH1Z
(增加UH-1Y和AH-1Z)(都是武突2来的吧?)
+ Added category class to vehicles (fixes ZEUS cost module recognition + 3rd party mods may use it for better vehicle class recognition)

+ Added AH64 with sidewinders (+ability to equip it via VG to all variants)
(挂响尾蛇的AH-64)
+ Added turret traverse sound for M1
(M1炮塔转动音效)
+ Added new hand anim for M4+M320

+ Added deploy pivot point for western weapons

+ Add Helicopter D / WD subfaction for each 2010/2014 USMC factions

+ Add Harris bipods to US weapons used by AI.
(两脚架)
+ Added Polish stringtables by Gienkov
(波兰语版)
+ Added directionStabilized = 1; to UH1Y, AH1Z & AH64

+ ported A2 cruise missile - to use [getpos start,getpos target] spawn rhs_fnc_cruiseMissile_launch

```

## IMPROVED IN 0.3.7

```git
^ Tweaked M1 sound cfg

^ Improved compatibility with TFAR

^ Updated Bradley ammo

^ Updated M829 mag count to 30

^ Updated RG-33 & M1025 armed variants' ammo count

^ Optimized US Air crew macros

^ Updated ASDG jr compatibility code

^ Improved config for AH64 sounds

^ Added shadow lods for FMTV

^ Merged menuoptions.hpp changes from Russian side

^ Added shadow volume 10 lod to SR25

^ Tweaked SR25 firegeometry

^ Inventory Pictures for Black & Clear Ballistic Glasses

^ Lowered hit value (smaller recoil) for Mk19 + Added some new round (HEDP)

^ SR25 optics proxies changed

^ Changed order of turret in helicopter - compatibility with TFAR

^ Increased 3d ACOG zoom

^ 3d ACOG zoom now uses 16:9 aspect ratio (investigating currently way to have compatibility with different ratios)

^ Added res lods to silencers & muzzle brakes

^ Cargo NVG visible in open HMMWVV, C130 & CH47

^ Added M19 AT mine to minefield module

^ Added A10 to ZEUS CAS module

^ Synced reload anim to character animation

^ Improvement to M1 FCS zeroing

^ Added player autoloading of AT launchers

^ Rescaled SR-25

^ Tweaked EOTECH reticle

^ Added sound attenuation to C130

^ Increased SR25 accuracy

^ Reduced shotgun shell spread

^ Tweaked shotguns ironsights

^ Improved Grenadier IOTV weights

^ Added PMAG round count

^ Tweaked HeadAimDown param - locking on AG targets in A10

^ Bradleys now have the same mobility as Abrams

^ Added door & ramp sounds to helis, C130, HMMWVV & RG-33

^ Added ramp anim for Bradleys

^ New fire geometry for M2A2 ODS

^ Added reslods to FROG uniforms

^ Added wound textures to US soldiers

^ Tweaked door handling on UH60

^ Added rotor destruction effect to western helis

^ Added FFV & window lower/raise action to HMMWVV

^ Removed top & side slot from shotguns

^ Added bipod configuration for M249 & M240

^ Added vehicle paradrop script to C130

^ Added few more get in memory points for UH60

^ Added some FFV positions to UH60 MEV version w/o ESS wings

^ Added M240 & M2 (sep only) anims to M1 tanks

^ Added reslods for M1 FEP tanks

^ Configured turned out angles for M1 commanders

^ Increased TUSK gunner light intensity

^ Added isPersonTurret=0 to M1A2 commander gun & for loaders

^ Added reslods to shotguns

^ reduced cost for western missiles (rearming fix)

^ Added option to manually open ramp in M2

^ Tweaked M2A2 Firegeometry

^ Tweaked M2A2 Geometry & Added roadway lod - it's possible to get inside now

^ Added mirror material to unarmed RG-33 mirrors (no black squares while PIP is off)

^ Improved water fording depth for: RG-33 M1A1 M1A2 FMTV LMTV

^ Additional sideweapons for US tankers and tweaked M1A1 M1A2 tank loadout.

^ Tweaked glass hitpoints on RG-33

^ Tweaked M2 MG feedtray cover axis on various vehicles

^ Added glass destruction rvmats & sections in model.cfg to FMTV

^ Added test ability to move inside flying C130

^ Added map icons for all FMTVs

^ Added spare wheel & cover hide anims for FMTV (compatible with virtual garage)

^ Increased RG-33 wheel durability

^ Configured Harris bipod

^ Added new underbarrel proxies to western rifles

^ Changed penetration material for weapons to new weapon_plate

^ Added map icon for RG-33

^ Reworked map icons for HMMWVV

^ Added virtual garage support for M113 & M2 bradley (notice ability to change armanent on M2A2)

^ Updated M1025 loadout to be coherent with the future new lods

^ Added NVG & caps for the US Forces in a smarter manner.

^ Weights of Base Marine Model Improved

^ Updated tankers' load-out

^ Divide US Factions in two time periods (2010 & 2014)

^ Added hasBipod param to weapons with integrated bipod

^ Added/Tweaked supply points for FMTV & HMMWVV

^ Added new monitors for CH47 & UH60

^ Added VG support for US helicopters

^ Tweaked destruction materials for CH47 & AH64

^ Changed M1 loader turned out recognition to isTurnedOut command

^ Added visible on ground magazines

^ Changed M4/M16 built in bipods into linked item
```

## FIXED IN 0.3.7

```git
@ Fixed placable Lerca errors (missing pictures/classnames)

@ Fixed flashbang errors for standalone USAF mod

@ Fixed armed HMMWVV leaning

@ Scale of SPC Fixed and weighting improved

@ Fixed FMTV getin memory point

@ FMTV Turret Hatch Size

@ M993 7.62 has now 20 rounds instead of 30

@ Mk18 & Block2 front sight folding added

@ Added eject option for C-130J

@ Fixed AH64 hellfire alpha bug

@ Fixed M16A4 carryhandle ironsight view

@ Fixed PiP optics wallhack

@ Fixed M240 ironsight visible in pip optics

@ Fixed M1A2 TUSK & M1A1FEP geometry (ability to go into hull)

@ Updated US hitpoint & armor values (no longer the US faction inherits values from alien factions with an additional armor; now inherits values from NATO)

@ Updated US vests.

@ Now US helmets weight something, and have proper resistance to perforation.

@ Fixed bolt clipping on M590A1

@ M113 MG squad has now 2 GPMG instead of M249

@ Fixed some errors with ballistic computer on M1 tanks

@ Corrected HMMWVV fording depth values and add differentiation for USMC.

@ Fixed right mirror view on armed M1025

@ Fixed M1025 driver high getin memory pos

@ Fixed USMC decals (alpha sorting) on HMMWVV

@ Fixed M1A2 commander seat sometimes locked permantelty while vehicle not local

@ Fixed non convex component in CH47 geometry (possible CTD fix)

@ Fixed few missing sources bugs connected to non existing M240 MG in CH47

@ Fixed missing anim src glass7 for UH60M

@ Fixed missing UH60MEV copilot

@ Fixed duplicated binoculars in marine loadout

@ Fixed missing M2 muzzle flash on HMMWVV after adding FFV seats

@ Fixed HMMWVV transparency sea bug

@ Removed radar from CH47
```

## REMOVED IN 0.3.7

```git
- HEMTTA2, FR and MARSOC scoped 1

- Removed overlaping cargo seat in FMTV

- Removed NVG from US soldiers & marines default load-out.

- Removed M2010 bolt action anim
```
发表于 2015-4-20 10:47:53 | 显示全部楼层
0.37?好东西啊
发表于 2015-4-20 10:59:27 | 显示全部楼层
不知道0.37里面的Uh-1/AH-1比休依直升机包里面的如何?休依包里面的两款机型模拟的还是不错的,但RHS里面直升机有爬升速率指示,这个很方便。
发表于 2015-4-20 11:37:58 | 显示全部楼层
主要就是脚架的功能啊,不然老是卡到地里面,还有章鱼之类的履带车有浮渡能力的居然进水沉底。。。
 楼主| 发表于 2015-4-20 12:35:24 | 显示全部楼层
御姐快来 发表于 2015-4-20 11:37
主要就是脚架的功能啊,不然老是卡到地里面,还有章鱼之类的履带车有浮渡能力的居然进水沉底。。。

还是沉底?你是dev么?dev版最近更改了水上车辆的config,之后老版本的BMP从飘在水上不能动变成了沉底;但是0.37出了之后RHS这边也改了水上车辆的config,结果不知道是什么样的我还没试验。
发表于 2015-4-20 16:15:25 | 显示全部楼层
Suyi控 发表于 2015-4-20 12:35
还是沉底?你是dev么?dev版最近更改了水上车辆的config,之后老版本的BMP从飘在水上不能动变成了沉底; ...

一样进水就沉了。。。更可笑的是冲进水里速度居然和在地上一样,水下狂飙啊
 楼主| 发表于 2015-4-20 16:40:10 | 显示全部楼层
御姐快来 发表于 2015-4-20 16:15
一样进水就沉了。。。更可笑的是冲进水里速度居然和在地上一样,水下狂飙啊

我是dev版,实测BMP-1和BMP-2浸水不会沉,而且还能游一会儿,但是不能保持速度,很快会停下。BMP-3会沉。
发表于 2015-4-21 00:05:16 | 显示全部楼层
УРА!
发表于 2015-4-21 00:57:31 | 显示全部楼层
1、更新后坦克的火控不准……
2、RCO瞄准镜PIP图像变形的问题已经大大改善。
发表于 2015-4-21 09:37:28 | 显示全部楼层
有下载的吗?
发表于 2015-4-21 10:37:04 | 显示全部楼层
什么时候更新呢,看A网上还是老版本呢,0.35
发表于 2015-4-21 19:53:24 | 显示全部楼层
要是能加上t90就好了,不知道怎么反馈给制作团队。
发表于 2015-4-21 19:54:54 | 显示全部楼层
chocho 发表于 2015-4-21 10:37
什么时候更新呢,看A网上还是老版本呢,0.35

在开发团队的网站有最新的下载,我都从下好了。也可以只下升级补丁。
 楼主| 发表于 2015-4-21 22:25:06 | 显示全部楼层
liang88 发表于 2015-4-21 19:53
要是能加上t90就好了,不知道怎么反馈给制作团队。

AN-94和T-90的要求书都已经满天飞了。不过问题是一来武突2时代人家就没做(本身就有),二来T-90的火控可能大家都摸不清,这次的RHS要彻底的把火控做好,可能不太敢碰T-90。
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