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[插件] Authentic Gameplay Modification AGM真实插件[10.22更新0.94]

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发表于 2014-10-22 04:27:52 | 显示全部楼层 |阅读模式
注意:0.94版更改了默认交互键.
交互:左win
自我交互:左ctrl+左win
虎子哥的介绍演示
SAGA队员老孟的使用教程



Authentic Gameplay Modification 是开发德军插件的一个制作组制作,开始只是为做一个TMR的分支插件,但是没想到越做越好,那么目前独立开来为一个插件,当然,吸收了TMR的一些功能的同时还有其他很多拟真的功能。我们来看看特性:

产品特点:
进阶的医疗系统
包括货物运输和车辆维修
爆炸物系统,包括不同的触发类型
俘虏系统
真实名字的车辆和武器
逼真的弹道包括风力,湿度 。
重型武器的后焰反射效果【可致伤】
战术手势
AGM独立按键菜单,可快速切换武器,切换扔手雷方式,验伤等等
架枪功能
装甲车和直升机的火控系统

更多...




0.94版重要更新翻译:
默认交互按键更改.更为快捷
添加互动菜单上的图标
新增缩放地图工具
新增在地图上画线功能
新增复制其他玩家的地图线
新增.显示坐标位置的地图画面
新增:任务编辑器可以更改所受G力命令如下

  1. "this setVariable ["AGM_GForceCoef", 0.75]"
复制代码
新增护目镜的雨滴动画

新增消焰器
多种语言条目的支持
现在可以锁自己的背包[用自我交互按键]
一次性发射的火箭筒[目前用默认的NLAW代替]
归零可以选择垂直或者水平调整

3D模型的UAV电池
新增模块禁止注射吗啡过量[看来老外杀人医生也不在少数]
新增模块自定义伤害值
频死士兵可以引爆炸药???
新增选项禁用重生
新增防御工事.
新增攻顶模式!
新增降落伞触地动画
新增物品:高度表
现在交互按键打开时可以移动
正确的风偏
所有装备真实名字更新
卡壳率降低
修正枪管过热
潜水员可以水下治疗.
等等...我去好多的修复工作






Changelog:
v0.94
- Added: New optional "Flow" interaction menu (#808).
- Added: Icons on interaction menus (#959).
- Added: Switch between bigger and smaller map tools (#852).
- Added: Align map tools (#852).
- Added: Draw lines on map with map tools or during briefing (#852).
- Added: Copy other players map lines (#852).
- Added: Display GPS coordinates on the map screen (#852).
- Added: Mission designers can define GLOC resistance for certain units using "this setVariable ["AGM_GForceCoef", 0.75]".
- Added: Animated raindrops on goggles (#1195).
- Added: Added M152 RAMS detonator package, range 5000m (#714).
- Added: Flashsupressors available in Arma 3 are now usable (#1054).
- Added: Support for custom jam clearing animations (#966).
- Added: M84 Stun Grenade (#419).
- Added: Many new entries in various languages, including new Italian support.
- Added: Improved documentation (https://github.com/KoffeinFlummi/AGM/wiki/Getting-Started)
- Added: Locking backpacks (#42).
- Added: Disposable rocket launchers (#187).
- Added: Vertical and horizontal scope adjustments (#1025).
- Added: 3D model for the UAV battery (#516).
- Added: Module option to disable morphine overdose (#743).
- Added: Module option to set a damage coefficient (#916).
- Added: Some actions con now be performed while inside vehicles (#824).
- Added: Configurable AGM modifier key (#850).
- Added: Dead Man's Switch trigger for explosives (#940).
- Added: Tweaks to weapon usage by AI (#1000).
- Added: Hotkeys to allow quick navigation of the action menus (#1178).
- Added: Improved add marker dialog (#1258).
- Added: Option to disable Respawn Button (#1292).
- Added: Brought back the NATO symbols removed by BIS (#1250).
- Added: Added a hotkey to use the smoke launcher on vehicles even when the default key is bugged out (#1262).
- Added: Place fortifications.
- Added: Top Down Attack (#339).
- Added: Parachute landing animation (#540).
- Added: Altimeter (#540).
- Added: Paradrop of supplies (#711).
- Added: Partial support of remote controlled units via Zeus (#327).

- Changed: Allow moving while interaction menus is open (#833).
- Changed: Interaction Menus now remain open while the interaction key is pressed.
- Changed: Removed AGM_StriderFix, which is no longer neccesary (#1077).
- Changed: Physically correct wind drag (#996).
- Changed: Optimization of various functions by using new pushBack command (#989).
- Changed: Removed humidity effect over bullet trajectories (#1027).
- Changed: Increased the odds of people spontaneously regaining conciousness (#943).
- Changed: Many improvements to AGM_RealisticNames.
- Changed: Increased M57 Trigger Device range to 250m.
- Changed: Refined lock detection warning (#263).
- Changed: Improved rangefinding for vehicles (#341).
- Changed: Client option to disable vanilla command menu keybindings (#676).
- Changed: Removed toolkit from explosive specialists (#855).
- Changed: Removed body removal script in favor of Arma Corpse Manager (#1008).
- Changed: Increased dipersion for sabot bullets (#924).
- Changed: Increased XM-301 (Comanche) rounds damage (#935).
- Changed: Standardized release options (#936).
- Changed: Improved the handling of animation changes in medical (#1078).
- Changed: Tweaks to some inconsistent vanilla armor values for different classes and faction (#1021).
- Changed: AGM Binarizer no longer moves the Arma 3 tools executables (#1038).
- Changed: Syntax of custom AGM actions, to make them more similar to vanilla A3 actions (#1173).
- Changed: Added configurable coefficient for treatment times of non-medics (#1269).
- Changed: Physically based simulation of weapon heating and cooling.
- Changed: Weapon jam chance based on real life MRBS data (#1007).

- Fixed: Morphine status was sometimes not correcly linked accross clients (#929).
- Fixed: "Unit is bleeding" was shown for very minor injuries which couldn't be bandaged (#944).
- Fixed: User input remained disabled after switching from an unconcious unit (#1035).
- Fixed: User input remained disabled in spectator mode (#1251).
- Fixed: Weapons showed vanilla names when placed on the ground (#1001).
- Fixed: Support disabled doors (#963).
- Fixed: Conflict between AGM and new Arma walking speed (#992).
- Fixed: Explosives Module caused error in RPT.
- Fixed: Could not place explosives after team switching (#937).
- Fixed: Sniper classes didn't have a detonator by default (#939).
- Fixed: Wrong explosives behaviour on water (#857).
- Fixed: Units could mount static weapons while they're being dragged (#927).
- Fixed: Static weapons were locked after draging them once (#925).
- Fixed: Explosives disapearing after placed (#933).
- Fixed: Error on checking ammo of static weapons (#973).
- Fixed: A-10 Gau cannon burst inconsistent (#802).
- Fixed: Error in AGM_Respawn (#786).
- Fixed: Prisoners could throw grenades (#864).
- Fixed: Unconciousness effect active in spectator (#909).
- Fixed: View was uncentered after recovering from a G-force blackout (#938).
- Fixed: Goggles effects were applied to some new arma bandannas (#1013).
- Fixed: Nametags were visible through walls (#1048).
- Fixed: Respawn module didn't re-add binoculars (#1134).
- Fixed: The killer of AI units was incorrectly reported (#1155).
- Fixed: Fireteams were not JIP compatible (#1187).
- Fixed: Divers could bandage themselves underwater (#1202).
- Fixed: Default map marker was broken by A3 update (#1221).
- Fixed: Could not load/unload from boats (#1279).
- Fixed: Placing fortifications wasn't working on multiplayer (#1284).
- Fixed: Waking up didn't restore the animation when inside a vehicle after the v1.32 update (#1301).v0.93
- Added: New Explosives system including different trigger types
- Added: New Logistics system including vehicle maintenance, cargo transport and refueling
- Added: Ability to drag static weapons around
- Added: Map Tool
- Added: G-Forces effect and possibiity of GLOC
- Added: Ported Kestrel from the BWMod
- Added: Ported Vector IV from the BWMod
- Added: Magazine Repacking
- Changed: Consolidated a bunch of PBOs
- Fixed: Aborting treatments would cause inability to treat again for a short time.
- Fixed: AI was able to heal themselves with random items.
- Fixed: Ammo wasn't shown in static weapons.
- Fixed: Armed KA-60 would spawn without rockets.
- Fixed: Camshake calculation would produce a script error when a weapon would have no recoil.
- Fixed: Certain damage sources would damage various body parts.
- Fixed: Checking your ammo without actually having a magazine would result in a script error.
- Fixed: Game would crash when loading certain, large missions.
- Fixed: Hand grenades would produce excessive ragdoll force.
- Fixed: ODing on morphine now kills you even with Prevent Insta Death on.
- Fixed: Patient would hover in midair when carrying is aborted during the animation.
- Fixed: Playing with clantags using <>s would break certain displays.
- Fixed: Using moduload together with AGM would duplicate key EHs
- Fixed: Waking up in a vehicle would eject you.
- Fixed: Weapon resting would bug out during transitional animations.
- Fixed: Wiping your goggles would cause cam shake even in 3rd person.
- Fixed: You could check the temperature of binoculars.
- Added: A fix for the offset of the crosshair in the Comanche
- Added: Action Menu option for releasing things for quick access
- Added: Admins can now still use the chat while unconscious.
- Added: Bluforce Tracking Module
- Added: Check PBOs module
- Added: Fatigue System
- Added: Fixed guided artillery shells.
- Added: Grenades can now be selected with [6] (lethal) and [7] (non-lethal)
- Added: Hand Flares
- Added: HUD for the AH-9
- Added: Incremental door opening (hold down the button and scroll).
- Added: Major buff to flares of all kinds.
- Added: Medical module option to heal the entire body with 1 bandage.
- Added: Medical treatments now use the patient's supplies first.
- Added: Mission designers can allow certain AI units to fall unconscious using "this setVariable ["AGM_AllowUnconscious", true]".
- Added: Model for the epipen
- Added: Model for the morphine injector
- Added: Module option for maximum unconsciousness time before death
- Added: Option to reset a key binding to defaul.
- Added: Possibility to manually adjust the FCS range in 50m steps
- Added: Prisoner system allowing you to detain people with cableties and escort them around.
- Added: Respawn module and options
- Added: Self-Interaction option to reset the FCS
- Added: Some blood mist effects on hit
- Added: Support of Ctrl, Shift, Alt as keybindings
- Added: Tapping another person also causes camshake for you.
- Added: The inventory screen now shows you the weight of your equipment numerically.
- Added: Weapon jamming of overheating weapons
- Added: When using the "Require Diagnosis" option, the result of a diagnosis is now broadcasted to other players standing nearby.
- Added: Wirecutting using the toolkit
- Added: You can now attach various signalling devices to yourself (IR strobes).
- Changed: Added some colour to the diagnosis dialog.
- Changed: Ammo types in APCs are now, like in MBTs, selectable using the action menu.
- Changed: Buffed weapon resting and bipod deploying.
- Changed: Falling damage now only damages legs.
- Changed: Icons of morphine injector and epipen
- Changed: Lowered the firing rate of the XM312.
- Changed: Moved the plate carrier nerf to AGM_Ballistics.
- Changed: reloadTime of the single flare mode was reduced.
- Changed: Removed AGM_Sway in favour of the new vanilla sway.
- Changed: Removed the need to remove people from their group when falling unconscious.
- Changed: Renamed PBOs to lowercase for linux server compatibility.
- Changed: Reworked Name Tags
- Changed: Reworked the way unconsciousness blocks user input, fixing a bunch of bugs




下面我搬运了两个演示视频,大家可以看看。








此次更新的几个截图:
不全.功能还得进游戏后体验



















下载地址:A网
http://www.armaholic.com/page.php?id=25779


百度盘
链接:http://pan.baidu.com/s/1qWsfJ6s 密码34mu











发表于 2014-10-22 06:47:49 | 显示全部楼层
感谢提醒!这次更新很人性化!
发表于 2014-10-22 07:15:54 | 显示全部楼层
已经测试完毕,细节做得不错,尤其是尺子有两种可以选择,速度也很快,老外想的很周到,设置了2个快捷选项,第一快速回到正北方向,第二和指北针同方向,两种不同的大小的地图尺子弥补了之前的地图大小导致的尺子偏大的问题。几乎所有的互动选项都有图标效果,尺子可以完美可以画出图线来,就是蛋疼的医疗,一个手榴弹爆炸导致浑身都要打绷带,交互界面也很不错,降落伞这些没有测试,GPS的样式改了,比较舒服圆滑,最近GL5的更新不错,有子弹的咻咻,我挂上GL5的感觉很不错,加上这个AGM很好的模拟体验了。在载具后面有完美的上车选择角色选项,测试感觉良好,归零没有测试,我主要是GMJ归零效果,风偏很早就测试了,很合理的风偏效果,根据天气状况来升级风偏的数值。
发表于 2014-10-22 12:40:53 | 显示全部楼层
这次更新很人性化!
发表于 2014-10-22 23:04:51 | 显示全部楼层
楼主你好~我下载的AGM 0.94版本在加载时出现Addon ‘AGM_Core’ requires addon ‘a3date’是否我下载的AGM缺少文件或是其他模组没挂载(CBA绝对挂载了)~~望回

点评

没遇到过.请确认自己的游戏是正版.  发表于 2014-10-23 00:07
发表于 2014-10-22 23:13:47 | 显示全部楼层
1595972673@qq.c 发表于 2014-10-22 06:47
感谢提醒!这次更新很人性化!

这次的更新后给小队成员下指 令会不会像上次一样没语音啊,上次的挂载了这个AGM后下达命令是哑巴没声音的

点评

AGM禁用自带无线电语音,想打开就删除agm_noradio.pbo.  发表于 2014-10-23 00:06
发表于 2014-10-23 02:45:05 | 显示全部楼层
这个版本的AGM会和原来的指令键冲突吗?AGM和指令键冲突的我都设置成其它按键,但原来的指令键按了还是没有反应!感谢各位朋友~
发表于 2014-10-23 13:04:26 | 显示全部楼层
曾经沧海 发表于 2014-10-22 23:13
这次的更新后给小队成员下指 令会不会像上次一样没语音啊,上次的挂载了这个AGM后下达命令是哑巴没声音的

兄弟,可能误解我的意思了,我的意思是在游戏中玩家通过行动菜单给队员下指令时,玩家会口中说出相应的话语指令,然后队员会回答你,现在好像我下了行动指令后,玩家我没相应的指令语音,而只有队员行动的同时有语音回答你,简单通俗的意思就是只有行动没有对话
发表于 2014-10-23 13:06:31 | 显示全部楼层
无奈的是,昨晚试了一下还是老样子,只有行动没有对话语音

点评

删掉还是没有的话那就不知道了.我们都是真人联机的.所以不要内置自动回复.真人回复即可.  发表于 2014-10-23 16:24
发表于 2014-10-23 13:22:09 | 显示全部楼层
曾经沧海 发表于 2014-10-23 13:06
无奈的是,昨晚试了一下还是老样子,只有行动没有对话语音

樓主不是給你答案了,去AGM資料夾刪掉agm_noradio.pbo.就行了
发表于 2014-10-23 14:02:32 | 显示全部楼层
Flavio 发表于 2014-10-23 02:45
这个版本的AGM会和原来的指令键冲突吗?AGM和指令键冲突的我都设置成其它按键,但原来的指令键按了还是没有 ...

在游戏里设置AGM那个按键选项里 最后一列有一个no commander那个 把那个左边的勾去掉保存即可
发表于 2014-10-23 15:01:12 | 显示全部楼层
Utopia-SkuLL 发表于 2014-10-23 14:02
在游戏里设置AGM那个按键选项里 最后一列有一个no commander那个 把那个左边的勾去掉保存即可

原来如此,非常感谢,看来我的英文真是战5渣啊
发表于 2014-10-23 20:42:02 | 显示全部楼层
曾经沧海 发表于 2014-10-23 13:06
无奈的是,昨晚试了一下还是老样子,只有行动没有对话语音

兄弟,按你说的做了果然有语音了,非常感谢你的指点,高手果然是高手啊!!!!!
发表于 2014-10-23 20:46:40 | 显示全部楼层
我只关心一个,加载后会对流畅性有影响么?会影响帧数么?
发表于 2014-10-23 20:48:15 | 显示全部楼层
曾经沧海 发表于 2014-10-23 13:06
无奈的是,昨晚试了一下还是老样子,只有行动没有对话语音

不过有一个问题就是我有一帮AI,然后选 定其中某一位后按数字6键没反应啊,本来以前的游戏是到这一步后会弹出许多详细的动作选 项比如到某处换枪,坐下,敬礼,拿另外的武器装备,上下载具,救治某人等等行为菜单的,可现在却没有了,这是为何啊?求指点
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