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[新闻] ARMA3将成为STEAM独占游戏

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发表于 2013-2-22 00:21:28 | 显示全部楼层 |阅读模式
本帖最后由 msy 于 2013-2-22 01:39 编辑

http://www.pcgamer.com/2013/02/21/arma-3-to-be-steam-exclusive/
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 楼主| 发表于 2013-2-22 00:21:53 | 显示全部楼层
Bohemia Interactive have announced that their upcoming military sim Arma 3 will be Steam exclusive. As revelations go, it seems rather quaint – at this point developers tying their games to Valve’s Steamworks suite is becoming increasingly the norm. It is, however, BI’s first go at distributor exclusivity, and the team seem aware that the announcement will upset some members of their community. The reason for the move, according to Arma 3′s project lead Joris-Jan van ‘t Land, is that, without Steam, the team wouldn’t be able to release the game in 2013 at all.

“Some of you will remember the huge amount of different distributed versions for Arma 2, and all of the problems associated with it,” he writes. “We needed to spend far too much time on creating and testing all the master copies. Every patch had to be tested for every conceivable combination of distribution, patch and DLC. This drained so many of our resources, that we could not support the game itself as much as we’d have liked. By targeting Steam as our primary distribution, we can take those resources and put them to much better use: making the most splendid game possible.”

Van ‘t Land also points to Steam’s proven distribution infrastructure and ready-made developer tools, as well as the dreaded P-word. “Think of it what you want, but piracy is affecting us as a business.” He claims that Bohemia are working on expanding Steam’s DRM solutions, announcing, “It will be possible to run Steam in Offline mode, and still play the game (with the exception of online services obviously, including multiplayer itself).”

As for the release, Bohemia say they’re gearing up to announce further details in the near future.
发表于 2013-2-22 00:35:00 | 显示全部楼层
这倒好,不用纠结合辑套装之类的事了
 楼主| 发表于 2013-2-22 00:40:32 | 显示全部楼层
 楼主| 发表于 2013-2-22 00:55:42 | 显示全部楼层
http://www.bistudio.com/english/company/developers-blog/356-arma3-steam-dev-blog
What's the deal As we stand on the verge of revealing our plans for Arma 3, there is one big topic we'd like to get out there first. A long four months ago, I took over as Project Lead for Arma 3, having previously worked on the game as Lead Playable Content. As a team we were facing two quite serious situations: we were not happy with how the project was going, and on top of that two of our colleagues were suddenly arrested for alleged espionage in Greece. The first two months on the job were all about taking an inventory of the project and team, seeing what was going well, what was not, and coming up with plans to fix it all. The mission set by our CEO, Marek Španěl, was clear: do all we can to release Arma 3 in 2013.
One of the steps in this plan has been to select Valve's Steam as our primary platform. Not only is Arma 3 PC-exclusive, but now we have decided to make it Steam-exclusive as well. Since we expect this will upset some of our fans, I'd like to take the time to honestly explain our motivations.
The bottom-line: we feel that without going Steam-exclusive, we would not be able to release Arma 3 in 2013.
Benefits for developmentProven distribution platformSteam is the leading digital distribution platform for PC games. We have sold our games through Steam for a while now, and Valve has been a good partner. There may be other platforms that handle certain things in a way we or you would prefer, but they simply do not have the reach, support and status Steam does. Recent upgrades to Steamworks have made it an even more interesting option for us as developer and publisher. These include Delta-patching and more direct administration of our games without a middle-man. Had it not been for that, we would have been much more hesitant to make the decision.
Fewer distributed versionsSome of you will remember the huge amount of different distributed versions for Arma 2, and all of the problems associated with it. We needed to spend far too much time on creating and testing all the master copies. Every patch had to be tested for every conceivable combination of distribution, patch and DLC. This drained so many of our resources, that we could not support the game itself as much as we'd have liked. By targeting Steam as our primary distribution, we can take those resources and put them to much better use: making the most splendid game possible.
Ready-made functionality Steamworks offers a library of features which we can fairly quickly hook into Arma 3. Some of them we wanted to develop anyway, but to do it ourselves would again cost valuable resources. External solutions have their own issues, such as the lack of immediate control, but Steamworks saves us needed time. We can take what we want, make adjustments and make sure it all benefits players and mod makers. I am convinced that without this choice, most of the features would not be available at all.

PiracyThink of it what you want, but piracy is affecting us as a business. However, Bohemia Interactive has tried to grow with the evolution of the Internet, rather than to fight it. We have removed intrusive Digital Rights Management (DRM) from our games several months after release, but cannot afford to launch without such technologies. We strongly believe the best anti-piracy comes from offering valuable online services that people are willing to invest in. Supporting that philosophy: we saw we could not deliver in-house solutions on time, but could take Steam's and expand upon them. It will be possible to run Steam in Offline mode, and still play the game (with the exception of online services obviously, including multiplayer itself).
Focus on game developmentAll in all, this means we can as developers do what we like most: game development. And by doing what we like, the results are inevitably better. There is a lot of work that surrounds delivering a game that is anything but creative. Without such work however, we could not survive as a business and keep making games. Please realize that any benefit to us as developers, ultimately should be a benefit to you as player. By going with the chosen approach, we get back into the game.
Benefits for playersSmoother experienceOur belief is that the previous Arma games have had an unacceptably rough setup experience, involving the installation of various support packages and patches. On Steam, all you do is buy the game, download it, and play. Patching is done automatically, and with the introduction of Delta-patching no longer means downloading gigabytes of data. Whereas a few months ago, you would have to re-download entire add-ons when we moved a single tree in the virtual environment, you now only download the offending few kilobytes. Additionally Steam supports some more advanced tools to participate in experimental versions and testing programs via its beta branches. Players who want the smooth experience can just stick with the default version at all times, others get a sneak-peak glimpse at the future and can participate.
Online services As was eluded to before, Steamworks offers some cool features that we can leverage to enhance the Arma experience where it matters. Internally we did an analysis of which features would make sense in Arma 3, and we even invited you to participate. This resulted in some cool ideas, which are in progress of being implemented. We'll save the exact details for a later update, when we can guarantee these features make it in. One quick and simple thing available to any Steam-powered game is taking screenshots and sharing them. How to best support Dedicated Servers and their admins is another topic we are looking at. To give you two keywords summarizing our priorities: User Generated Content and multiplayer.
Arma 3It is important not to forget the bottom-line as set out above: we honestly believe that we would not be able to deliver Arma 3 in 2013 without this decision. Now, a few months ahead, we feel strongly that it is paying off, and soon you'll get a chance to see why.
Preemptive answers
  • So, when will you release Arma 3 then?
    • "Soon" has become an overused word, but we are preparing all we need to unveil our plans right this moment.
  • Do I have to run the game through Steam?
    • Yes, it will be required to run the game through Steam. We do not believe in always-online types of DRM however, so Offline mode will be supported.
  • Will I be able to buy a boxed copy of Arma 3?
    • There will be boxed copies in most regions. These may either be Steam Codes in a retail package, or also contain DVD data (speeding up installation). You will still have to run and update through Steam the first time.
  • I don't want any of the benefits Steam brings me, so why should I care?
    • There was a very real chance there would be no Arma 3 this year otherwise.
发表于 2013-2-22 07:27:05 | 显示全部楼层
这个不能算好消息吧!!不是说steam版不好吗。没有过,不了解。挂在mod方便不??谁明白评价下。
 楼主| 发表于 2013-2-22 07:39:00 来自手机 | 显示全部楼层
291701 发表于 2013-2-22 07:27 这个不能算好消息吧!!不是说steam版不好吗。没有过,不了解。挂在mod方便不??谁明白评价下。

你自己不会进steam网站看?知道现在的销量top10甚至top5里有哪些游戏么?人云亦云。
发表于 2013-2-22 08:25:59 | 显示全部楼层
我真心讨厌什么都要联网才能启动的游戏
 楼主| 发表于 2013-2-22 08:34:49 | 显示全部楼层

RE: ARMA3将成为STEAM独占游戏

yueandliu 发表于 2013-2-22 08:25
我真心讨厌什么都要联网才能启动的游戏

我真心讨厌发帖不看贴的人
发表于 2013-2-22 08:38:14 | 显示全部楼层
arma3如果要联网才能游戏那就太繁琐了。因为PING高,在线人数少,我一直玩单人。
发表于 2013-2-22 08:57:37 | 显示全部楼层
本帖最后由 yueandliu 于 2013-2-22 08:59 编辑
msy 发表于 2013-2-22 08:34
我真心讨厌发帖不看贴的人


看到了可以执行offline mode,我就是说我真心讨厌需要联网才能启动游戏的这件事!
COD也可以执行所谓的offline,但每次启动都要通过steam更新一下,除非我拔掉网线
发表于 2013-2-22 09:00:35 | 显示全部楼层
本帖最后由 291701 于 2013-2-22 09:05 编辑
msy 发表于 2013-2-22 07:39
你自己不会进steam网站看?知道现在的销量top10甚至top5里有哪些游戏么?人云亦云。


我说的是steam版和光盘版比,在steam上卖的人多是玩dayz的,不挂什么其他mod了。卖的人多说明购买方便,没法说明steam版好。听用过steam版的都说没光盘版舒服。你的意思是steam版非常不错??用过就说说。
发表于 2013-2-22 09:33:17 | 显示全部楼层
ARMA3成为STEAM独占游戏对于武突的玩家是在弊大于利:
利:1.方便购买 2.方便升级
弊:1.每次都得先登陆STEAM 2.不便于MOD的管理,虽然STEAM有WORKSHOP来支持模组,但它是把所有MOD放到一个文件夹,不像ARMA2里的登陆器,我可以把岛屿,作战单位,武器用文件夹分门别类,想加载哪个模组勾一下就行了。

因为DAYZ在STEAM上的成功,可以理解BIS这样做的缘由,但着实让人担心以后ARMA3以后的系列会走上只顾挣钱的沙盒类射击游戏,渐渐的淡忘了它本来的军事拟真的初衷。这里,我还是不得不佩服ED的作法,坚持军事拟真,让别人去说吧
发表于 2013-2-22 10:09:56 | 显示全部楼层
如果你是BI CEO相信你也会这么做,在政治事件发生后如此之短的时间内独立发行游戏将比三方平台承受更加大的不可预料性影响。

哪个公司想拖时间?那耗费的可是钱啊!BI这是迫不得已的,sprocket他们则需要一段缓冲期来消化,否则也不会错开时间时间发售了。

营销策略上考虑steam是双赢的,也是暂时。2014,BI将给我们一片蓝天。
 楼主| 发表于 2013-2-22 12:19:06 | 显示全部楼层

RE: ARMA3将成为STEAM独占游戏

291701 发表于 2013-2-22 09:00
我说的是steam版和光盘版比,在steam上卖的人多是玩dayz的,不挂什么其他mod了。卖的人多说明购买方便, ...

我是光盘和steam版各一套。虽然arma3还没出来不好说,但就arma2来说,你想问steam的问题尽管说,我也不是白买的。
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